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JavaScript命令模式原理與用法例項詳解

本文例項講述了JavaScript命令模式原理與用法。分享給大家供大家參考,具體如下:

第一,命令模式:
(1)用於消除呼叫者和接收者之間直接的耦合的模式,並且可以對(呼叫這個過程進行留痕操作)

(2)真的不要亂用這個模式,以為他使你簡單呼叫寫法變得非常的複雜和有些難以理解。

(3)你的業務出現了 (回退操作)(重做操作)的需求的時候你就要考慮使用這個模式了。
命令的原理:
JavaScript命令模式原理與用法例項詳解

一種情況為發出者直接作用於執行者,這樣耦合度很高,另外一種情況為,在發出者和執行者之間增加一個用儲存命令的命令訪問庫也即命令命令模式。

第二,現在我們通過一個需求來學習該模式
需求為:

1.有一個"新增流程的按鈕"單擊的時候 就會新增一個新的文本當做流程的描述

2.有"返回","重做" 2個按鈕來完成相應的任務。
第三,介面為

<body>
<input type="text" id="flow">
<input type="button" value="新增新流程" onclick="API.addFlow()">
<br>
<input type="button" value="ctrl+z回退" onclick="API.ret()">
<input type="button" value="ctrl+z+x重做" onclick="API.again()">
<div id= "div01"></div>

<script src="Js/設計模式第三部分/命令模式/keymaster.min.js"></script>
<script src="Js/設計模式第三部分/命令模式/uuid.js"></script>
<script src="Js/設計模式第三部分/命令模式/(18)命令模式.js"></script>
</body>

效果為,JavaScript命令模式原理與用法例項詳解


根據上述圖我們逐步完成
步驟一,定義主應用程式----接收者

 function manager() {
        this.addFlow=function (id,value) {
            //1.得到目標節點
          var div=document.getElementById("div01");
          var newFlow=document.createElement("div");
          newFlow.setAttribute("id",id);
          newFlow.innerHTML=value;
          div.appendChild(newFlow);

        }
    }

步驟二,為物件(執行者)建立命令訪問庫 ---意思是可以通過extcute方法訪問到addFlow方法

 manager.prototype.extcute=(function () {
      /*command 命令物件
      * */
      return function (command) {
        return this[command.method](command.id,command.value);
      }

    })();

步驟三,初始化主類

 var ma = new manager();//可以用該物件,呼叫其的東西
      //用於儲存"呼叫物件命令的"集合
      var commands = new Array();
      //集合的遊標--初始化在末尾
      var index = commands.length;

步驟四,客戶端----發出者

 var API=function () {
   this.addFlow=function () {
     //把呼叫封裝起來
     var command={
       method:"addFlow",id:new UUID().createUUID(),//產生id的外掛
       value:document.getElementById("flow").value
     };
     //把呼叫物件儲存起來,用於回退和重做作用
     commands.push(command);
     //重新定位遊標---賦值記錄
     index = commands.length;
     //呼叫
     ma.extcute(command);
   };
   /**
    * 用於返回的方法
    */
   this.ret=function () {
     if(index-1<0){
       alert("已經到了最後一步了...");
     }else {
       var all=document.getElementById("div01").childNodes;
       document.getElementById("div01").removeChild(all[all.length-1]);
       index=index-1;
     }
   };
   /**
    * 用於重做的方法
    */
   this.again=function () {
     if(index>=commands.length){
       alert("已經到了最前面一步了,不能進行重做...");
     }else {
       var command=commands[index];//獲取當前的命令位置
       ma.extcute(command);
       index=index+1;
     }
   }
 }

步驟五,例項化客戶端

API=new API();//例項化

這樣html中的事件就可以起作用了。

在這裡我們使用外掛來讓其功能支援自定義的鍵盤事件,外掛名稱為:keymaster.js

首先,如html中一樣引入檔案,

然後值呼叫key新增自定義的鍵盤事件

//新增支援ctrl+z--返回
key("ctrl+z",function () {

  API.ret();
});
//重做---
key("ctrl+shift+x",function () {
  API.again();

})

為此我們可以使用鍵盤的指定組合實現和滑鼠點選一樣的效果。

這裡需要說明一下客戶端的API中的id值,也是通過外掛來動態生成的------外掛名稱為:uuid.js。這裡附上原始碼

/*

uuid.js - Version 0.2
JavaScript Class to create a UUID like identifier

Copyright (C) 2006-2008,Erik Giberti (AF-Design),All rights reserved.

This program is free software; you can redistribute it and/or modify it under 
the terms of the GNU General Public License as published by the Free Software 
Foundation; either version 2 of the License,or (at your option) any later 
version.

This program is distributed in the hope that it will be useful,but WITHOUT ANY 
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A 
PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with 
this program; if not,write to the Free Software Foundation,Inc.,59 Temple 
Place,Suite 330,Boston,MA 02111-1307 USA

The latest version of this file can be downloaded from
http://www.af-design.com/resources/javascript_uuid.php

HISTORY:
6/5/06   - Initial Release
5/22/08 - Updated code to run faster,removed randrange(min,max) in favor of
     a simpler rand(max) function. Reduced overhead by using getTime() 
     method of date class (suggestion by James Hall).

KNOWN ISSUES:
- Still no way to get MAC address in JavaScript
- Research into other versions of UUID show promising possibilities 
 (more research needed)
- Documentation needs improvement

*/

// On creation of a UUID object,set it's initial value
function UUID(){
  this.id = this.createUUID();
}

// When asked what this Object is,lie and return it's value
UUID.prototype.valueOf = function(){ return this.id; }
UUID.prototype.toString = function(){ return this.id; }

//
// INSTANCE SPECIFIC METHODS
//

UUID.prototype.createUUID = function(){
  //
  // Loose interpretation of the specification DCE 1.1: Remote Procedure Call
  // described at http://www.opengroup.org/onlinepubs/009629399/apdxa.htm#tagtcjh_37
  // since JavaScript doesn't allow access to internal systems,the last 48 bits 
  // of the node section is made up using a series of random numbers (6 octets long).
  // 
  var dg = new Date(1582,10,15,0);
  var dc = new Date();
  var t = dc.getTime() - dg.getTime();
  var h = '-';
  var tl = UUID.getIntegerBits(t,31);
  var tm = UUID.getIntegerBits(t,32,47);
  var thv = UUID.getIntegerBits(t,48,59) + '1'; // version 1,security version is 2
  var csar = UUID.getIntegerBits(UUID.rand(4095),7);
  var csl = UUID.getIntegerBits(UUID.rand(4095),7);

  // since detection of anything about the machine/browser is far to buggy,// include some more random numbers here
  // if NIC or an IP can be obtained reliably,that should be put in
  // here instead.
  var n = UUID.getIntegerBits(UUID.rand(8191),7) + 
      UUID.getIntegerBits(UUID.rand(8191),8,15) + 
      UUID.getIntegerBits(UUID.rand(8191),15); // this last number is two octets long
  return tl + h + tm + h + thv + h + csar + csl + h + n; 
}


//
// GENERAL METHODS (Not instance specific)
//


// Pull out only certain bits from a very large integer,used to get the time
// code information for the first part of a UUID. Will return zero's if there 
// aren't enough bits to shift where it needs to.
UUID.getIntegerBits = function(val,start,end){
  var base16 = UUID.returnBase(val,16);
  var quadArray = new Array();
  var quadString = '';
  var i = 0;
  for(i=0;i<base16.length;i++){
    quadArray.push(base16.substring(i,i+1));  
  }
  for(i=Math.floor(start/4);i<=Math.floor(end/4);i++){
    if(!quadArray[i] || quadArray[i] == '') quadString += '0';
    else quadString += quadArray[i];
  }
  return quadString;
}

// Numeric Base Conversion algorithm from irt.org
// In base 16: 0=0,5=5,10=A,15=F
UUID.returnBase = function(number,base){
  //
  // Copyright 1996-2006 irt.org,All Rights Reserved.  
  //
  // Downloaded from: http://www.irt.org/script/146.htm  
  // modified to work in this class by Erik Giberti
  var convert = ['0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'];
  if (number < base) var output = convert[number];
  else {
    var MSD = '' + Math.floor(number / base);
    var LSD = number - MSD*base;
    if (MSD >= base) var output = this.returnBase(MSD,base) + convert[LSD];
    else var output = convert[MSD] + convert[LSD];
  }
  return output;
}

// pick a random number within a range of numbers
// int b rand(int a); where 0 <= b <= a
UUID.rand = function(max){
  return Math.floor(Math.random() * max);
}

// end of UUID class file

感興趣的朋友可以使用線上HTML/CSS/JavaScript前端程式碼除錯執行工具:http://tools.jb51.net/code/WebCodeRun測試上述程式碼執行效果。

更多關於JavaScript相關內容還可檢視本站專題:《javascript面向物件入門教程》、《JavaScript錯誤與除錯技巧總結》、《JavaScript資料結構與演算法技巧總結》、《JavaScript遍歷演算法與技巧總結》及《JavaScript數學運算用法總結》

希望本文所述對大家JavaScript程式設計有所幫助。