vs2013及以上版本opengl環境搭建
阿新 • • 發佈:2018-11-10
一、更新電腦驅動
由於OpenGL的大多數實現都是由顯示卡廠商編寫的,當產生一個bug時通常可以通過升級顯示卡驅動來解決。這些驅動會包括你的顯示卡能支援的最新版本的OpenGL,這也是為什麼總是建議你偶爾更新一下顯示卡驅動。
二、GLFW+GLEW庫檔案下載
下載對應的庫資源,OpenGL庫集合,網上很多。
https://download.csdn.net/download/qq_27175513/10661153
這裡使用的是32位的vs2013庫。
三、vs建空白專案,新增專案檢索路徑
新增目錄(需要VS搜尋庫和include檔案的地方),我們首先進入Project Properties(工程屬性,在解決方案窗口裡右鍵專案),然後選擇VC++ Directories(VC++ 目錄)
GLFW+GLEW的標頭檔案 新增到 ‘include directories’
庫目錄(lib檔案) 新增到 ‘Library directories’
在Linker(連結器)選項卡里的Input(輸入)選項卡里新增:
glfw3.lib
opengl32.lib
glew32sd.lib
Windows上的OpenGL庫
如果你是Windows平臺,opengl32.lib已經包含在Microsoft SDK裡了,它在Visual Studio安裝的時候就預設安裝了。由於這篇教程用的是VS編譯器,並且是在Windows作業系統上,我們只需將opengl32.lib
四、執行測試
新建cpp,程式碼如下:
#include <iostream> // GLEW #define GLEW_STATIC //#include "eglew.h" #include "glew.h" //#include "glxew.h" //#include "wglew.h" // GLFW #include "glfw3.h" //#include "glfw3native.h" // Function prototypes void key_callback(GLFWwindow* window, int key, int scancode, int action, int mode); // Window dimensions const GLuint WIDTH = 800, HEIGHT = 600; // The MAIN function, from here we start the application and run the game loop int main() { std::cout << "Starting GLFW context, OpenGL 3.3" << std::endl; // Init GLFW glfwInit(); // Set all the required options for GLFW glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Create a GLFWwindow object that we can use for GLFW's functions GLFWwindow* window = glfwCreateWindow(WIDTH, HEIGHT, "LearnOpenGL", nullptr, nullptr); if (window == nullptr) { std::cout << "Failed to create GLFW window" << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); // Set the required callback functions glfwSetKeyCallback(window, key_callback); // Set this to true so GLEW knows to use a modern approach to retrieving function pointers and extensions glewExperimental = GL_TRUE; // Initialize GLEW to setup the OpenGL Function pointers if (glewInit() != GLEW_OK) { std::cout << "Failed to initialize GLEW" << std::endl; return -1; } // Define the viewport dimensions glViewport(0, 0, WIDTH, HEIGHT); // Game loop while (!glfwWindowShouldClose(window)) { // Check if any events have been activiated (key pressed, mouse moved etc.) and call corresponding response functions glfwPollEvents(); // Render // Clear the colorbuffer glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Swap the screen buffers glfwSwapBuffers(window); } // Terminate GLFW, clearing any resources allocated by GLFW. glfwTerminate(); return 0; } // Is called whenever a key is pressed/released via GLFW void key_callback(GLFWwindow* window, int key, int scancode, int action, int mode) { std::cout << key << std::endl; if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GL_TRUE); }
效果圖:
五、打完收工