iOS開發實現轉盤功能
阿新 • • 發佈:2020-04-20
本文例項為大家分享了iOS實現轉盤功能的具體程式碼,供大家參考,具體內容如下
今天給同學們講解一下一個轉盤選號的功能,直接上程式碼直接看
ViewController
#pragma mark - 如果要旋轉那就第一考慮錨點 核心動畫看到的都是假象 真實的位置並沒有發生改變 // // ViewController.m // 5-網易轉盤的實現 // // Created by Jordan zhou on 2018/10/10. // Copyright © 2018年 Jordan zhou. All rights reserved. // #import "ViewController.h" #import "ZZWheelView.h" @interface ViewController () /** 展示的view */ @property (nonatomic,strong) ZZWheelView *wheelView; @end @implementation ViewController - (IBAction)start:(id)sender { [self.wheelView start]; } - (IBAction)stop:(id)sender { [self.wheelView pause]; } #pragma mark - 懶載入 - (ZZWheelView *)wheelView { if (!_wheelView) { _wheelView = [ZZWheelView wheelView]; _wheelView.center = self.view.center; } return _wheelView; } - (void)viewDidLoad { [super viewDidLoad]; [self.view addSubview:self.wheelView]; } @end
ZZWheelView
// // ZZWheelView.h // 5-網易轉盤的實現 // // Created by Jordan zhou on 2018/10/10. // Copyright © 2018年 Jordan zhou. All rights reserved. // #import <UIKit/UIKit.h> @interface ZZWheelView : UIView + (instancetype)wheelView; - (void)start; - (void)pause; @end // ZZWheelView.m // 5-網易轉盤的實現 // // Created by Jordan zhou on 2018/10/10. // Copyright © 2018年 Jordan zhou. All rights reserved. // #import "ZZWheelView.h" #import "ZZWheelButton.h" @interface ZZWheelView()<CAAnimationDelegate> @property (weak,nonatomic) IBOutlet UIImageView *centerView; @property (nonatomic,weak) UIButton *selBtn; @property (nonatomic,strong) CADisplayLink *link; @end @implementation ZZWheelView #pragma mark - 懶載入 - (CADisplayLink *)link { if (_link == nil) { _link = [CADisplayLink displayLinkWithTarget:self selector:@selector(angleChange)]; [_link addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode]; } return _link; } + (instancetype)wheelView { return [[NSBundle mainBundle] loadNibNamed:@"ZZWheelView" owner:nil options:nil][0]; } #warning - 注意這個方法只是載入xib的時候會呼叫,但是並沒有連好線 //- (instancetype)initWithCoder:(NSCoder *)aDecoder //{ // if (self = [super initWithCoder:aDecoder]) { // NSLog(@"-%@",_centerView); // } // return self; //} - (void)awakeFromNib { [super awakeFromNib]; _centerView.userInteractionEnabled = YES; CGFloat btnW = 68; CGFloat btnH = 143; CGFloat wh = self.bounds.size.width; // 載入大圖片 UIImage *bigImage = [UIImage imageNamed:@"LuckyAstrology"]; // 載入大圖片 UIImage *selBigImage = [UIImage imageNamed:@"LuckyAstrologyPressed"]; // 獲取當前使用的圖片畫素和點的比例 CGFloat scale = [UIScreen mainScreen].scale; CGFloat imageW = bigImage.size.width / 12 * scale; CGFloat imageH = bigImage.size.height * scale; // CGImageRef image:需要裁減的圖片 // rect:裁減區域 // 裁減區域是以畫素為基準 // CGImageCreateWithImageInRect(CGImageRef image,CGRect rect) // 新增按鈕 for (int i = 0; i < 12; i++) { ZZWheelButton *btn = [ZZWheelButton buttonWithType:UIButtonTypeCustom]; // 設定按鈕的位置 btn.layer.anchorPoint = CGPointMake(0.5,1); btn.bounds = CGRectMake(0,btnW,btnH); btn.layer.position = CGPointMake(wh * 0.5,wh * 0.5); // 按鈕的旋轉角度 CGFloat radion = (30 * i) / 180.0 * M_PI; btn.transform = CGAffineTransformMakeRotation(radion); [_centerView addSubview:btn]; // 載入按鈕的圖片 // 計算裁減區域 CGRect clipR = CGRectMake(i * imageW,imageW,imageH); // 裁減圖片 CGImageRef imgR = CGImageCreateWithImageInRect(bigImage.CGImage,clipR); UIImage *image = [UIImage imageWithCGImage:imgR]; // 設定按鈕的圖片 [btn setImage:image forState:UIControlStateNormal]; // 設定選中狀態下圖片 imgR = CGImageCreateWithImageInRect(selBigImage.CGImage,clipR); image = [UIImage imageWithCGImage:imgR]; // 設定按鈕的圖片 [btn setImage:image forState:UIControlStateSelected]; // 設定選中背景圖片 [btn setBackgroundImage:[UIImage imageNamed:@"LuckyRototeSelected"] forState:UIControlStateSelected]; // 監聽按鈕的點選 [btn addTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside]; // 預設選中第一個 if (i == 0) { [self btnClick:btn]; } } } - (void)btnClick:(UIButton *)btn { _selBtn.selected = NO; btn.selected = YES; _selBtn = btn; } #pragma mark - 開始旋轉 - (void)start { self.link.paused = NO; } // 1.搞個定時器,每隔一段時間就旋轉一定的角度,1秒旋轉45° #pragma mark - 暫停旋轉 - (void)pause { self.link.paused = YES; } #pragma mark - 每隔一段時間旋轉一定的角度 - (void)angleChange { // 每一次呼叫旋轉多少 45 \ 60.0 CGFloat angle = (45 / 60.0) * M_PI / 180.0; _centerView.transform = CGAffineTransformRotate(_centerView.transform,angle); } #pragma mark - 點選開始選號的時候 - (IBAction)startPicker:(id)sender { // 不需要定時器旋轉 self.link.paused = YES; // 中間的轉盤快速的旋轉,並且不需要與使用者互動 CABasicAnimation *anim = [CABasicAnimation animation]; anim.keyPath = @"transform.rotation"; anim.toValue = @(M_PI * 2 * 3); anim.duration = 0.5; anim.delegate = self; [_centerView.layer addAnimation:anim forKey:nil]; // 點選哪個星座,就把當前星座指向中心點上面 // M_PI 3.14 // 根據選中的按鈕獲取旋轉的度數,// 通過transform獲取角度 CGFloat angle = atan2(_selBtn.transform.b,_selBtn.transform.a); // 旋轉轉盤 _centerView.transform = CGAffineTransformMakeRotation(-angle); } - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag { dispatch_after(dispatch_time(DISPATCH_TIME_NOW,(int64_t)(1 * NSEC_PER_SEC)),dispatch_get_main_queue(),^{ self.link.paused = NO; }); } @end
ZZWheelButton
// // ZZWheelButton.m // 5-網易轉盤的實現 // // Created by Jordan zhou on 2018/10/10. // Copyright © 2018年 Jordan zhou. All rights reserved. // #import "ZZWheelButton.h" @implementation ZZWheelButton // 尋找最合適的view - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { CGFloat btnW = self.bounds.size.width; CGFloat btnH = self.bounds.size.height; CGFloat x = 0; CGFloat y = btnH / 2; CGFloat w = btnW; CGFloat h = y; CGRect rect = CGRectMake(x,y,w,h); if (CGRectContainsPoint(rect,point)) { return nil; }else{ return [super hitTest:point withEvent:event]; } } // 設定UIImageView的尺寸 // contentRect:按鈕的尺寸 - (CGRect)imageRectForContentRect:(CGRect)contentRect { // 計算UIImageView控制元件尺寸 CGFloat imageW = 40; CGFloat imageH = 46; CGFloat imageX = (contentRect.size.width - imageW) * 0.5; CGFloat imageY = 20; return CGRectMake(imageX,imageY,imageH); } // 取消高亮狀態 - (void)setHighlighted:(BOOL)highlighted{} @end
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。