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Python hangman小遊戲

ext 隨機 以及 使用 pic welcom 選擇 boa color

hangman

# words.py 使用pickle永久性存儲數據

import pickle

filename = words.pk

data = [cat, dog, perro, gato, horse, elephant, mono]

with open(filename, wb) as f:
    pickle.dump(data, f)

# hangman.py 猜詞遊戲

# 使用pickle導入數據
import pickle
# 使用random.choice函數在序列中隨機選擇
import
random def hangman(word): # 傳入一個參數(word) # 錯誤數量 wrong = 0 # 要畫的步驟 stages = ["", "______ ", "| | ", "| | ", "| 0 ", "| /|\ ", "| / \ ", "| ", ] # 將詞轉換為一個列表
rletters = list(word) # 生成一個下劃線的待猜列表 board = ["_"] * len(word) # 未贏 win = False print(Welcome to Hangman) # 如果畫還沒畫完 while wrong < len(stages) - 1: print(\n) # 猜一個字母 msg = Guess a letter: char = input(msg)
# 如果字母在列表中 if char in rletters: # 將列表中的字母剔除(‘$‘),並在待猜列表中添加字母 cind = rletters.index(char) board[cind] = char rletters[cind] = $ # 如果字母不在列表中 else: # 錯誤+1 wrong += 1 # 顯示待猜列表 print(word: + (" ".join(board))) # 打印圖畫 e = wrong + 1 print(\n.join(stages[0:e])) # 如果待猜列表中以及沒有下劃線了,贏了 if _ not in board: print(You win!) print( .join(board)) win = True break # 如果輸了 if not win: print(You lose! It was {}.format(word)) def random_word(filename=words.pk): with open(filename, rb) as f: data = pickle.load(f) return random.choice(data) if __name__ == __main__: while True: hangman(random_word()) flag = input(Do you want to continue?(Y/N) ) if flag.lower() not in [y, yes]: break

Python hangman小遊戲