1. 程式人生 > >UI控制元件之Button(按鈕)和ImageButton(影象按鈕)

UI控制元件之Button(按鈕)和ImageButton(影象按鈕)

(一)概述
Button普通按鈕跟ImageButton影象按鈕的用法基本類似,至於圖片相關的則和後面的ImageView相同,所以本節只對Button的用法進行講解,另外Button是TextView的子類,所以TextView的很多屬性也可以用到Button上,這裡寫圖片描述
這裡寫圖片描述
(二)StateListDrawable簡介
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鬆實現,按下按鈕時不同的按鈕和顏色背景!

我們可以設定的屬性:

這裡寫圖片描述

No.1 —–實現按鈕按下效果:
先準備3個.9.png圖片作為按鈕的drawable
執行效果:

這裡寫圖片描述

實現程式碼:

drawable檔案下新建xml檔案

<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android" > <item android:state_pressed="true" android:drawable="@drawable/show1"/> <item android:state_enabled="true" android:drawable="@drawable/show2"/> <item android:drawable="@drawable/show3"/> </selector>

activity_main.xml

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    tools:context="com.example.android_buttontest.MainActivity"
>
<Button android:id="@+id/btnOne" android:layout_width="match_parent" android:layout_height="wrap_content" android:background="@drawable/show2" android:text="按鈕" /> <Button android:id="@+id/btnTwo" android:layout_width="match_parent" android:layout_height="64dp" android:text="按鈕不可用" /> </LinearLayout>

MainActivity.java

public class MainActivity2 extends Activity {

    private Button Button1 ,Button2;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main_2);


        final Button Button1 = (Button) findViewById(R.id.btnOne);
        final Button Button2 = (Button) findViewById(R.id.btnTwo);
        Button2.setOnClickListener(new OnClickListener() {

            @Override
            public void onClick(View v) {
                if (Button2.getText().toString().equals("按鈕不可用")) {
                    Button1.setEnabled(false);
                    Button2.setText("按鈕可用");
                }else {
                    Button1.setEnabled(true);
                    Button2.setText("按鈕不可用");
                }
            }
        });     
    }
}

No.2 —–使用顏色值繪製圓角按鈕

這裡寫圖片描述
這裡寫圖片描述

執行效果:
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點選按鈕後,背景色會發生變化;
寫完配置檔案後記得在Button的background屬性中設定即可;

實現程式碼:
color.xml

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <color name="btn_press">#CDFF00</color>
    <color name="btn_edge">#ABCFFF</color>
    <color name="btn_danger_disable">#CC0FF7</color>
    <color name="btn_disable_edge">#DD90FF</color>
    <color name="btn_danger">#6D7F00</color>
    <color name="text_font_white">#FFFFFF</color>

</resources>

dimens.xml

<resources>

    <!-- Default screen margins, per the Android Design guidelines. -->
    <dimen name="btn_round_corner_radius">5dp</dimen>

</resources>

drawable在資料夾下新建的xml檔案:

<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">

    <item android:state_pressed="true"><shape>
            <solid android:color="@color/btn_press" />
            <stroke android:width="1dp" android:color="@color/btn_edge" />
            <corners android:radius="@dimen/btn_round_corner_radius" />
        </shape></item>
    <item android:state_enabled="false"><shape>
            <solid android:color="@color/btn_danger_disable" />

            <stroke android:width="1dp" android:color="@color/btn_disable_edge" />

            <corners android:radius="@dimen/btn_round_corner_radius" />
        </shape></item>

    <item><shape>
            <solid android:color="@color/btn_danger" />

            <stroke android:width="1dp" android:color="@color/btn_edge" />

            <corners android:radius="@dimen/btn_round_corner_radius" />
        </shape></item>

</selector>

MainActivity.java檔案跟main_activity.xml同No.1相同,只是Button的Background屬性發生了變化;

No.3 實現Material Design水波效果的Button
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執行效果:

這裡寫圖片描述
這裡寫圖片描述
PS:核心就是一個自定義View ,暫時不懂沒事兒,我們後面會繼續的說的;

實現程式碼:

自定義ImageButton —-MyButton.java

package com.example.android_button;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.SystemClock;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.ViewConfiguration;
import android.widget.ImageButton;


public class MyButton extends ImageButton {


    private static final int INVALIDATE_DURATION = 15;     //每次重新整理的時間間隔
    private static int DIFFUSE_GAP = 10;                  //擴散半徑增量
    private static int TAP_TIMEOUT;                         //判斷點選和長按的時間

    private int viewWidth, viewHeight;                   //控制元件寬高
    private int pointX, pointY;                          //控制元件原點座標(左上角)
    private int maxRadio;                             //擴散的最大半徑
    private int shaderRadio;                        //擴散的半徑

    private Paint bottomPaint, colorPaint;          //畫筆:背景和水波紋
    private boolean isPushButton;                 //記錄是否按鈕被按下

    private int eventX, eventY;                  //觸控位置的X,Y座標
    private long downTime = 0;                 //按下的時間


    public MyButton(Context context, AttributeSet attrs) {
        super(context, attrs);
        initPaint();
        TAP_TIMEOUT = ViewConfiguration.getLongPressTimeout();
    }


    /*
    * 初始化畫筆
    * */
    private void initPaint() {
        colorPaint = new Paint();
        bottomPaint = new Paint();
        colorPaint.setColor(getResources().getColor(R.color.reveal_color));
        bottomPaint.setColor(getResources().getColor(R.color.bottom_color));
    }


    @Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                if (downTime == 0) downTime = SystemClock.elapsedRealtime();
                eventX = (int) event.getX();
                eventY = (int) event.getY();
                //計算最大半徑:
                countMaxRadio();
                isPushButton = true;
                postInvalidateDelayed(INVALIDATE_DURATION);
                break;
            case MotionEvent.ACTION_UP:
            case MotionEvent.ACTION_CANCEL:
                if(SystemClock.elapsedRealtime() - downTime < TAP_TIMEOUT){
                    DIFFUSE_GAP = 30;
                    postInvalidate();
                }else{
                    clearData();
                }
                break;
        }
        return super.onTouchEvent(event);
    }


    @Override
    protected void dispatchDraw(Canvas canvas) {
        super.dispatchDraw(canvas);
        if(!isPushButton) return; //如果按鈕沒有被按下則返回
        //繪製按下後的整個背景
        canvas.drawRect(pointX, pointY, pointX + viewWidth, pointY + viewHeight, bottomPaint);
        canvas.save();
        //繪製擴散圓形背景
        canvas.clipRect(pointX, pointY, pointX + viewWidth, pointY + viewHeight);
        canvas.drawCircle(eventX, eventY, shaderRadio, colorPaint);
        canvas.restore();
        //直到半徑等於最大半徑
        if(shaderRadio < maxRadio){
            postInvalidateDelayed(INVALIDATE_DURATION,
                    pointX, pointY, pointX + viewWidth, pointY + viewHeight);
            shaderRadio += DIFFUSE_GAP;
        }else{
            clearData();
        }
    }

    /*
        * 計算最大半徑的方法
        * */
    private void countMaxRadio() {
        if (viewWidth > viewHeight) {
            if (eventX < viewWidth / 2) {
                maxRadio = viewWidth - eventX;
            } else {
                maxRadio = viewWidth / 2 + eventX;
            }
        } else {
            if (eventY < viewHeight / 2) {
                maxRadio = viewHeight - eventY;
            } else {
                maxRadio = viewHeight / 2 + eventY;
            }
        }
    }


    /*
    * 重置資料的方法
    * */
    private void clearData(){
        downTime = 0;
        DIFFUSE_GAP = 10;
        isPushButton = false;
        shaderRadio = 0;
        postInvalidate();
    }


    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        this.viewWidth = w;
        this.viewHeight = h;
    }
}

主Activity沒有任何更改。

color.xml

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <color name="reveal_color">#FFFFFF</color>
    <color name="bottom_color">#3086E4</color>
    <color name="bottom_bg">#40BAF8</color>
</resources>

activity_main.xml

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">

    <com.example.android_button.MyButton
        android:id="@+id/myBtn"
        android:layout_width="match_parent"
        android:layout_height="64dp"
        android:src="@drawable/baozou"
        android:background="@color/bottom_bg"
        android:scaleType="center"/>

</RelativeLayout>

好了,今天就到這裡了,明天繼續~~