【Unity開發】通過C#讀取CSV表,建立並存儲到LUA table中
阿新 • • 發佈:2019-01-26
這樣做的目的有助於策劃改需求時。可以直接熱更新修改遊戲數值。
過程中還會設計變數型別來判斷是否新增引號
using UnityEngine; using System.Collections; using System.IO; using System.Collections.Generic; using System.Text; using UnityEditor; public class test : MonoBehaviour { [MenuItem("Tools/CsvToLua")] public static void csvToLua() { DirectoryInfo dinfo = new DirectoryInfo(Application.dataPath + "/Csv/"); if (dinfo.Exists) { FileInfo[] infos = dinfo.GetFiles(); foreach (var info in infos) { //判斷是否是CSV檔案,排除META檔案 if (Path.GetExtension(Application.dataPath + "/Csv/" + info.Name) != ".csv") { continue; } //讀取檔案 在根目錄的Csv資料夾中存放Csv檔案 FileStream fs = new FileStream(Application.dataPath + "/Csv/" + info.Name, FileMode.Open, FileAccess.ReadWrite); StreamReader sr = new StreamReader(fs, Encoding.UTF8); //儲存檔案 儲存到CsvToLua中 File.Delete(Application.dataPath + "/CsvToLua/" + info.Name + ".lua"); FileStream csvToLua = new FileStream(Application.dataPath + "/CsvToLua/" + info.Name + ".lua", FileMode.OpenOrCreate, FileAccess.ReadWrite); StreamWriter sw = new StreamWriter(csvToLua); //以檔案作為表名 sw.WriteLine(Path.GetFileNameWithoutExtension(info.Name) + " {"); string[] title; List<string> lineArray = new List<string>(); while(sr.Peek() != -1) { lineArray.Add(sr.ReadLine()); } //讀取第一行屬性 string[] datas = lineArray[0].ToString().Split(','); title = new string[datas.Length]; for (int k = 0; k < datas.Length; k++) { title[k] = datas[k]; } for (int i = 0; i < lineArray.Count; i++) { datas = lineArray[i].Split(','); sw.Write("[" + datas[0] + "] = {"); for (int j = 0; j < datas.Length; j++) { sw.Write("\"" + title[j] + "\"=" + datas[j].Trim()); if (j != datas.Length - 1) { sw.Write(", "); } } if (i != lineArray.Count -1) { sw.WriteLine("},"); } } sw.WriteLine("}"); sw.Write("}"); sw.Close(); } } } }