1. 程式人生 > >安卓控制元件拖動

安卓控制元件拖動


/**

此文主要有兩大要點

1.控制元件的拖動

2.控制元件同時實現點選事件與拖動事件時的衝突處理

要點地方都有註釋

*/

public class extents Activity{

/** Called when the activity is first created. */

private long startTime = 0;
private long endTime = 0;
private boolean isclick;

@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);

// 獲取螢幕的寬高
DisplayMetrics dm = getResources().getDisplayMetrics();
final int screenWidth = dm.widthPixels;
final int screenHeight = dm.heightPixels - 50;


final Button b=(Button)findViewById(R.id.btn);

b.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
              
            }
        });


b.setOnTouchListener(new OnTouchListener(){


int lastX, lastY;


@Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
int ea=event.getAction();
Log.i("TAG", "Touch:"+ea);


//Toast.makeText(DraftTest.this, "位置:"+x+","+y, Toast.LENGTH_SHORT).show();


switch(ea){
case MotionEvent.ACTION_DOWN:
lastX = (int) event.getRawX();

lastY = (int) event.getRawY();

isclick = false;//當按下的時候設定isclick為false
startTime = System.currentTimeMillis();

break;

case MotionEvent.ACTION_MOVE:

isclick = true;//當按鈕被移動的時候設定isclick為true??

int dx =(int)event.getRawX() - lastX;
int dy =(int)event.getRawY() - lastY;

int left = v.getLeft() + dx;
int top = v.getTop() + dy;
int right = v.getRight() + dx;
int bottom = v.getBottom() + dy;

/*

此處是為了防止滑出介面

*/

if(left < 0){
left = 0;
right = left + v.getWidth();
}

if(right > screenWidth){
right = screenWidth;
left = right - v.getWidth();
}

if(top < 0){
top = 0;
bottom = top + v.getHeight();
}

if(bottom > screenHeight){
bottom = screenHeight;
top = bottom - v.getHeight();
}

v.layout(left, top, right, bottom);

Log.i("", "position:" + left +", " + top + ", " + right + ", " + bottom);
   
lastX = (int) event.getRawX();
lastY = (int) event.getRawY();

break;

case MotionEvent.ACTION_UP:

endTime = System.currentTimeMillis();
                //當從點選到彈起小於半秒的時候,則判斷為點選,如果超過則不響應點選事件??
                if ((endTime - startTime) > 0.1 * 1000L) {
                    isclick = true;
                } else {
                    isclick = false;
                }

break;        
}
return isclick;
}});
}
}