1. 程式人生 > >C/C++實現平衡二叉樹的插入、刪除、查詢和各種遍歷

C/C++實現平衡二叉樹的插入、刪除、查詢和各種遍歷

1 平衡二叉樹的插入

      關於平衡二叉樹的定義什麼的,就不再多說。直接說說各種功能的c語言實現。 首先插入的時候需要進行旋轉以保證樹始終保持平衡。而旋轉的型別有四種:L-L型旋轉,L-R型旋轉,R-L型旋轉,R-R型旋轉。其中L-L型和R-R型只需要進行一次基本旋轉操作就可以調整平衡;另外兩種需要進行兩次方向相反的旋轉操作,才能達到目標。四種旋轉型別如下:

       然後定義兩種基本的旋轉操作:右旋(順時針旋轉)、左旋(逆時針旋轉)。以上圖中L-L型為例說明右旋操作。此時應該將節點10右旋,則以節點10的左孩子為軸,將節點10順時針旋轉使其成為其左孩子(節點5)的右孩子。同理,左旋操作應該以當前節點的右孩子為軸,逆時針旋轉,使其成為其右孩子的左孩子。下面是兩種基本選裝操作的函式實現。

//定義節點結構
typedef struct Node {
	dataType keyValue;             //資料
	int BalanceFactor;             //平衡因子
	struct Node *leftChild, *rightChild;
}*PNode;
//右旋 順時針旋轉
void R_Rotate(PNode* node) {
	PNode tmp = (*node)->leftChild;
	(*node)->leftChild = tmp->rightChild;
	tmp->rightChild = (*node);
    (*node) = tmp;
}

//左旋,逆時針旋轉
void L_Rotate(PNode* node) {
	PNode tmp = (*node)->rightChild;
	(*node)->rightChild = tmp->leftChild;
	tmp->leftChild = (*node);
	(*node) = tmp;
}

       四種類型的調整過程為,L-L型:將節點10右旋即可;L-R型:先將節點3左旋。調整為L-L型,再將節點10右旋;R-R型:將節點10左旋即可;R-L型:先將節點20右旋,調整為R-R型,再將節點10左旋即可。整個插入過程就是根據插入後的情況不斷進行調整。

      具體實現過程:

#include "stdafx.h"
#include<stdio.h>
#include<stdlib.h>
#include<stack>
#include<queue>
using namespace std;


typedef int dataType;

#define EH 0       //左右子樹一樣高
#define LH 1       //左子樹比右子樹高
#define RH -1      //右子樹比左子樹高


//定義節點結構
typedef struct Node {
	dataType keyValue;             //資料
	int BalanceFactor;             //平衡因子
	struct Node *leftChild, *rightChild;
}*PNode;


//為新建一個節點
PNode createNode(dataType keyValue) {
	PNode newNode = (PNode)malloc(sizeof(Node));
	newNode->keyValue = keyValue;
	newNode->BalanceFactor = EH;
	newNode->leftChild = NULL;
	newNode->rightChild = NULL;
	return newNode;
}


//右旋 順時針旋轉
void R_Rotate(PNode* node) {
	PNode tmp = (*node)->leftChild;
	(*node)->leftChild = tmp->rightChild;
	tmp->rightChild = (*node);
    (*node) = tmp;
}

//左旋,逆時針旋轉
void L_Rotate(PNode* node) {
	PNode tmp = (*node)->rightChild;
	(*node)->rightChild = tmp->leftChild;
	tmp->leftChild = (*node);
	(*node) = tmp;
}

//左邊失衡調整
void leftBalance(PNode* node) {
	PNode leftchild = (*node)->leftChild;
	PNode tmpRightChild = NULL;
	switch (leftchild->BalanceFactor) 
	{
	case LH:                                                                     //LL型失衡
		(*node)->BalanceFactor = leftchild->BalanceFactor = EH;
		 R_Rotate(node);
		 break;
	case RH:                                                                    //LR型失衡
		tmpRightChild = leftchild->rightChild;
		switch (tmpRightChild->BalanceFactor)
		{
		case LH:
			(*node)->BalanceFactor = RH;
			leftchild->BalanceFactor = EH;
			break;
		case EH:
			(*node)->BalanceFactor = leftchild->BalanceFactor = EH;
			break;
		case RH:
			(*node)->BalanceFactor = EH;
			leftchild->BalanceFactor = LH;
			break;
		}
		tmpRightChild->BalanceFactor = EH;
		L_Rotate(&(*node)->leftChild);
		R_Rotate(node);
		break;
	}
}


//右邊失衡調整
void rightBalance(PNode* node) {
	PNode rightchild = (*node)->rightChild;
	PNode tmpChild = NULL;
	switch (rightchild->BalanceFactor)
	{
	case RH:                                                                          //RR型失衡
		(*node)->BalanceFactor = rightchild->BalanceFactor = EH;
		L_Rotate(node);
		break;
	case LH:                                                                         //RL型失衡
		tmpChild = rightchild->leftChild;
		switch (tmpChild->BalanceFactor)
		{
		case LH:
			(*node)->BalanceFactor = EH;
			rightchild->BalanceFactor = RH;
			break;
		case EH:
			(*node)->BalanceFactor = rightchild->BalanceFactor = EH;
			break;
		case RH:
			(*node)->BalanceFactor = EH;
			rightchild->BalanceFactor = LH;
			break;
		}
		tmpChild->BalanceFactor = EH;
		R_Rotate(&(*node)->rightChild);
		L_Rotate(node);
		break;
	}
}


//插入新值,higher用於判定是否需要調整平衡因子
int InsertKeyValue(PNode* node, dataType keyValue,bool* higher) {
	if ((*node) == NULL) {                                    //樹中不包含此鍵值,則新建一個節點,
		(*node) = createNode(keyValue);
		*higher=true;
	}
	else if ((*node)->keyValue == keyValue) {                //樹中已經包含此鍵值,則不需要插入
		*higher = false;
		return 0;
	}
	else if (keyValue < (*node)->keyValue) {                  //插入到左子樹中
		if (!InsertKeyValue(&(*node)->leftChild, keyValue, higher))   //如果左子樹中存在該節點
			return 0;
		if (*higher) {   
			switch ((*node)->BalanceFactor)
			{
			case LH:
				leftBalance(node);
				*higher = false;
				break;
			case RH:
				(*node)->BalanceFactor = EH;
				*higher = false;
				break;
			case EH:
				(*node)->BalanceFactor = LH;
				*higher = true;
				break;
			}
		}
	}
	else {
		if (!InsertKeyValue(&(*node)->rightChild, keyValue,higher))   //如果右子樹中存在該節點
			return 0;
		if (*higher) {
			switch ((*node)->BalanceFactor)
			{
			case LH:                                                  
				(*node)->BalanceFactor = EH;
				*higher = false;
				break;
			case RH:
				rightBalance(node);
				*higher = false;
				break;
			case EH:
				(*node)->BalanceFactor = RH;
				*higher = true;
				break;
			}
		}
	}
	return 1;
}
int main()
{
	int i, dataArr[] = { 1,23,45,34,98,9,4,35,23,36,37,90,85,80 };
	PNode treeRoot = NULL;
	bool heigher;
	for (i = 0; i < 14; i++) {
		InsertKeyValue(&treeRoot, dataArr[i],&heigher);
		printfTree(treeRoot);
		printf("\n\n");
	}
	return 0;
}

2 平衡二叉樹的遍歷

      平衡二叉樹的遍歷一般分為四種:先序、中序、後序和按層次遍歷,每種遍歷方法都有遞迴的和非遞迴的實現方法。

      先實現一種按關係遍歷的方法,用於檢驗上面二叉樹的構造是否正確吧。

//按關係輸出,便於檢驗數的構造是否正確
void printfTree(PNode root) {
    if (root) {
        if (root->leftChild) {
            printf("%d is %d's left child\n", root->leftChild->keyValue, root->keyValue);
            printfTree(root->leftChild);
        }
        if (root->rightChild) {
            printf("%d is %d's right child\n", root->rightChild->keyValue, root->keyValue);
            printfTree(root->rightChild);
        }
    }
}

 2.1 中序遍歷

     中序遍歷的遞迴和非遞迴實現。所謂中序遍歷就是對每個節點的輸出順序都是:左,中,右。遞迴方法實現很簡單:

//中序--遞迴
void InorderTra(PNode root) {
	if (root) {
		InorderTra(root->leftChild);
		printf("%d\t", root->keyValue);
		InorderTra(root->rightChild);
	}
}

       中序非遞迴的實現需要利用一個棧。首選需要找到整棵樹最左邊的節點,並將查過過程中路徑上的節點都源棧中,然後,去棧頂元素,輸出值,在將其右子樹的左節點壓入棧。。。。直到棧為空。

//中序--非遞迴
void InorderTra2(PNode root) {
	if (!root) {
		printf("樹為空!\n");
	}
	stack<PNode> myStack;
	while (root|| !myStack.empty()) {      //找到最左邊的節點,並將路徑上的幾點壓入棧中
		while (root)
		{
			myStack.push(root);
			root = root->leftChild;
		}
		root = myStack.top();              //取棧頂的值
		myStack.pop();                     //從棧中刪除
		printf("%d\t", root->keyValue);
		root=root->rightChild;
	}
	printf("\n");
}

2.2 先序遍歷

先序遍歷,對每個節點的輸出順序都是:中,左,右。遞迴實現。

void PreOrderTra(PNode root) {
	if (root != NULL) {
		printf("%d\t", root->keyValue);
		PreOrderTra(root->leftChild);
		PreOrderTra(root->rightChild);
	}
}

 非遞迴實現。

//前序--非遞迴
void PreOrderTra2(PNode root) {
	if (!root) {
		printf("樹為空!\n");
	}
	stack<PNode> myStack;
	while (root || !myStack.empty()) {
		while (root)
		{
			myStack.push(root);
			printf("%d\t", root->keyValue);
			root = root->leftChild;
		}
		root = myStack.top();
		myStack.pop();
		root = root->rightChild;
	}
	printf("\n");
}

 2.3 後序遍歷

      對每個節點的輸出順序都是:左,右,中。遞迴實現

//後序--遞迴
void PostOrderTra(PNode root) {
	if (root) {
		PostOrderTra(root->leftChild);
		PostOrderTra(root->rightChild);
		printf("%d\t", root->keyValue);
	}
}

      後序遍歷的非遞迴實現與先序和中序有點不同,每個中間節點都需要被入棧兩次,第一次:找到其樹的最做節點;第二次:輸出左節點之後,需要利用其找到右節點。只有當第二次入棧再取出後才輸出具體的值。因為需要用一個標誌,標誌第幾次入棧。具體實現:

//後序--非遞迴
void PostOrderTra2(PNode root) {         
	int flag[30];         //用一個標記,標記右子樹是否訪問過
	stack<PNode> myStack;
	if (!root) {
		printf("樹為空!\n");
		return;
	}
	while (root !=NULL ) {                             //首先將所有的左子樹入棧
		myStack.push(root);
		flag[myStack.size()] = 0;
		root = root->leftChild;
	}
	while (!myStack.empty()) {
		root = myStack.top();
		if (root->rightChild&&flag[myStack.size()] == 0) {     //如果是第一次訪問,則還不能輸出,需要找到其右子樹,將右子樹入棧
			flag[myStack.size()] = 1;
			root = root->rightChild;
			while (root)
			{
				myStack.push(root);
				flag[myStack.size()] = 0;
				root = root->leftChild;
			}
		}
		root = myStack.top();                                  //第二次出棧,可以輸出了
		printf("%d\t", root->keyValue);
		myStack.pop();
	}
	printf("\n");
}

2.4 按層次遍歷

      按層次遍歷即一層層的輸出節點值,我這裡將根節點視為0層,往下層次依次加1.先定義一個輔助函式,求樹的最大深度。

//輔助函式,求樹的最大深度
int getDeep(PNode root) {
	if (!root) {
		return 0;
	}
	int leftDeep = getDeep(root->leftChild) + 1;
	int rightDeep = getDeep(root->rightChild) + 1;
	return leftDeep > rightDeep ? leftDeep : rightDeep;
}

       然後定義一個函式輸出指定層的節點

//輸出指定的層,將根節點視為0層
int LevelOrderTra(PNode root,int level) {
	if (!root || level < 0) {
		printf("%s\t", "NULL");
		return 0;
	}
	if (level == 0) {
		printf("%d\t", root->keyValue);
		return 1;
	}
	return LevelOrderTra(root->leftChild, level - 1) + LevelOrderTra(root->rightChild, level - 1);

}

      最後輸出所有的層

//從根節點開始打印出所有層
void printByLevel(PNode root, int deep) {
	for (int i = 0; i < deep; i++) {
		LevelOrderTra(root, i);
	}
	printf("\n");
}

      按層輸出的非遞迴方式,利用佇列。先訪問樹的根節點,輸出值。然後將其左右孩子分別加入佇列。然後取出隊頭元素,輸出值,在將其左右孩子加入佇列。。。。。直到佇列為空。具體實現:

//法2,利用佇列,實現安層次遍歷
void printByLevel2(PNode root) {
	if (!root) {
		printf("樹為空!\n");
	}
	queue<PNode> myQueue;
	myQueue.push(root);
	while (!myQueue.empty()) {
		root = myQueue.front();
		myQueue.pop();
		printf("%d\t", root->keyValue);
		if (root->leftChild)myQueue.push(root->leftChild);
		if (root->rightChild) myQueue.push(root->rightChild);
	}
}

3 平衡二叉樹的查詢

       相對於插入來說,查詢算是非常簡單了。平衡二叉樹的優點也正是因為其查詢效率很高。具體實現。

/*=====================查詢===================*/
int SearchTree(PNode root, dataType key) {
	if (root->keyValue == key) {
		return 1;
	}
	else if (key > root->keyValue && root->rightChild) {
		return SearchTree(root->rightChild, key);
	}
	else if(key < root->keyValue && root->leftChild) {
		return SearchTree(root->leftChild, key);
	}
	else {
		return 0;
	}
}

4 平衡二叉樹的刪除

平衡二叉樹的刪除思路和二叉排序樹相同,只是多了個調整的過程,調整思路和插上相似。這裡直接給出程式碼吧。

/*=======================刪除==================*/
bool delNode(PNode &root, dataType key,bool &shorter) {
	if (root == NULL) {
		return false;
	}
	else if (key == root->keyValue) {
		PNode tmp = NULL;
		if (root->leftChild == NULL) {
			tmp = root;
			root = root->rightChild;
			delete tmp;
			shorter = true;
		}
		else if (root->rightChild == NULL) {
			tmp = root;
			root = root->leftChild;
			delete tmp;
			shorter = true;
		}
		else {                                         
			tmp = root->leftChild;                              
			while (tmp->rightChild) {
				tmp = tmp->rightChild;
			}
			root->keyValue = tmp->keyValue;
			delNode(root->leftChild, tmp->keyValue, shorter);
		}
	}
	else if (key < root->keyValue) {
		if (!delNode(root->leftChild, key, shorter)) {
			return false;
		}
		if (shorter) {
			switch (root->BalanceFactor)
			{
			case LH: 
				root->BalanceFactor = EH;
				shorter = true;
				break;
			case RH:
				rightBalance(&root);
				if (root->rightChild->BalanceFactor == EH) {
					shorter = false;
				}
				else {
					shorter = true;
				}
				break;
			case EH:
				root->BalanceFactor = RH;
				shorter = false;
				break;
			}
		}
	}
	else {
		if (!delNode(root->rightChild, key, shorter)) {
			return false;
		}
		if (shorter) {
			switch (root->BalanceFactor)
			{
			case LH:
				leftBalance(&root);
				if (root->leftChild->BalanceFactor == EH) {
					shorter = false;
				}
				else {
					shorter = true;
				}
				break;
			case EH:
				root->BalanceFactor = LH;
				shorter = false;
				break;
			case RH:
				root->BalanceFactor = EH;
				shorter = true;
				break;
			}
		}
	}
	return true;
}

5 整個專案的程式碼,包括驗證部分

// AVLTree.cpp: 定義控制檯應用程式的入口點。
//平衡二叉樹
//

#include "stdafx.h"
#include<stdio.h>
#include<stdlib.h>
#include<stack>
#include<queue>
using namespace std;


typedef int dataType;

#define EH 0       //左右子樹一樣高
#define LH 1       //左子樹比右子樹高
#define RH -1      //右子樹比左子樹高


//定義節點結構
typedef struct Node {
	dataType keyValue;             //資料
	int BalanceFactor;             //平衡因子
	struct Node *leftChild, *rightChild;
}*PNode;


//為新建一個節點
PNode createNode(dataType keyValue) {
	PNode newNode = (PNode)malloc(sizeof(Node));
	newNode->keyValue = keyValue;
	newNode->BalanceFactor = EH;
	newNode->leftChild = NULL;
	newNode->rightChild = NULL;
	return newNode;
}


//右旋 順時針旋轉
void R_Rotate(PNode* node) {
	PNode tmp = (*node)->leftChild;
	(*node)->leftChild = tmp->rightChild;
	tmp->rightChild = (*node);
    (*node) = tmp;
}

//左旋,逆時針旋轉
void L_Rotate(PNode* node) {
	PNode tmp = (*node)->rightChild;
	(*node)->rightChild = tmp->leftChild;
	tmp->leftChild = (*node);
	(*node) = tmp;
}

//左邊失衡調整
void leftBalance(PNode* node) {
	PNode leftchild = (*node)->leftChild;
	PNode tmpRightChild = NULL;
	switch (leftchild->BalanceFactor) 
	{
	case LH:                                                                     //LL型失衡
		(*node)->BalanceFactor = leftchild->BalanceFactor = EH;
		 R_Rotate(node);
		 break;
	case RH:                                                                    //LR型失衡
		tmpRightChild = leftchild->rightChild;
		switch (tmpRightChild->BalanceFactor)
		{
		case LH:
			(*node)->BalanceFactor = RH;
			leftchild->BalanceFactor = EH;
			break;
		case EH:
			(*node)->BalanceFactor = leftchild->BalanceFactor = EH;
			break;
		case RH:
			(*node)->BalanceFactor = EH;
			leftchild->BalanceFactor = LH;
			break;
		}
		tmpRightChild->BalanceFactor = EH;
		L_Rotate(&(*node)->leftChild);
		R_Rotate(node);
		break;
	}
}


//右邊失衡調整
void rightBalance(PNode* node) {
	PNode rightchild = (*node)->rightChild;
	PNode tmpChild = NULL;
	switch (rightchild->BalanceFactor)
	{
	case RH:                                                                          //RR型失衡
		(*node)->BalanceFactor = rightchild->BalanceFactor = EH;
		L_Rotate(node);
		break;
	case LH:                                                                         //RL型失衡
		tmpChild = rightchild->leftChild;
		switch (tmpChild->BalanceFactor)
		{
		case LH:
			(*node)->BalanceFactor = EH;
			rightchild->BalanceFactor = RH;
			break;
		case EH:
			(*node)->BalanceFactor = rightchild->BalanceFactor = EH;
			break;
		case RH:
			(*node)->BalanceFactor = EH;
			rightchild->BalanceFactor = LH;
			break;
		}
		tmpChild->BalanceFactor = EH;
		R_Rotate(&(*node)->rightChild);
		L_Rotate(node);
		break;
	}
}


//插入新值,higher用於判定是否需要調整平衡因子
int InsertKeyValue(PNode* node, dataType keyValue,bool* higher) {
	if ((*node) == NULL) {                                    //樹中不包含此鍵值,則新建一個節點,
		(*node) = createNode(keyValue);
		*higher=true;
	}
	else if ((*node)->keyValue == keyValue) {                //樹中已經包含此鍵值,則不需要插入
		*higher = false;
		return 0;
	}
	else if (keyValue < (*node)->keyValue) {                  //插入到左子樹中
		if (!InsertKeyValue(&(*node)->leftChild, keyValue, higher))   //如果左子樹中存在該節點
			return 0;
		if (*higher) {   
			switch ((*node)->BalanceFactor)
			{
			case LH:
				leftBalance(node);
				*higher = false;
				break;
			case RH:
				(*node)->BalanceFactor = EH;
				*higher = false;
				break;
			case EH:
				(*node)->BalanceFactor = LH;
				*higher = true;
				break;
			}
		}
	}
	else {
		if (!InsertKeyValue(&(*node)->rightChild, keyValue,higher))   //如果右子樹中存在該節點
			return 0;
		if (*higher) {
			switch ((*node)->BalanceFactor)
			{
			case LH:                                                  
				(*node)->BalanceFactor = EH;
				*higher = false;
				break;
			case RH:
				rightBalance(node);
				*higher = false;
				break;
			case EH:
				(*node)->BalanceFactor = RH;
				*higher = true;
				break;
			}
		}
	}
	return 1;
}



//按關係輸出,便於檢驗數的構造是否正確
void printfTree(PNode root) {
	if (root) {
		if (root->leftChild) {
			printf("%d is %d's left child\n", root->leftChild->keyValue, root->keyValue);
			printfTree(root->leftChild);
		}
		if (root->rightChild) {
			printf("%d is %d's right child\n", root->rightChild->keyValue, root->keyValue);
			printfTree(root->rightChild);
		}
	}
}

/*=================================遍歷:遞迴和非遞迴=========================*/
//中序--遞迴
void InorderTra(PNode root) {
	if (root) {
		InorderTra(root->leftChild);
		printf("%d\t", root->keyValue);
		InorderTra(root->rightChild);
	}
}

//中序--非遞迴
void InorderTra2(PNode root) {
	if (!root) {
		printf("樹為空!\n");
	}
	stack<PNode> myStack;
	while (root|| !myStack.empty()) {      //找到最左邊的節點,並將路徑上的幾點壓入棧中
		while (root)
		{
			myStack.push(root);
			root = root->leftChild;
		}
		root = myStack.top();              //取棧頂的值
		myStack.pop();                     //從棧中刪除
		printf("%d\t", root->keyValue);
		root=root->rightChild;
	}
	printf("\n");
}



//前序遍歷
//前序--遞迴
void PreOrderTra(PNode root) {
	if (root != NULL) {
		printf("%d\t", root->keyValue);
		PreOrderTra(root->leftChild);
		PreOrderTra(root->rightChild);
	}
	
}
//前序--非遞迴
void PreOrderTra2(PNode root) {
	if (!root) {
		printf("樹為空!\n");
	}
	stack<PNode> myStack;
	while (root || !myStack.empty()) {
		while (root)
		{
			myStack.push(root);
			printf("%d\t", root->keyValue);
			root = root->leftChild;
		}
		root = myStack.top();
		myStack.pop();
		root = root->rightChild;
	}
	printf("\n");
}



//後序遍歷 
//後序--遞迴
void PostOrderTra(PNode root) {
	if (root) {
		PostOrderTra(root->leftChild);
		PostOrderTra(root->rightChild);
		printf("%d\t", root->keyValue);
	}
}

//後序--非遞迴
void PostOrderTra2(PNode root) {         
	int flag[30];         //用一個標記,標記右子樹是否訪問過
	stack<PNode> myStack;
	if (!root) {
		printf("樹為空!\n");
		return;
	}
	while (root !=NULL ) {                             //首先將所有的左子樹入棧
		myStack.push(root);
		flag[myStack.size()] = 0;
		root = root->leftChild;
	}
	while (!myStack.empty()) {
		root = myStack.top();
		if (root->rightChild&&flag[myStack.size()] == 0) {     //如果是第一次訪問,則還不能輸出,需要找到其右子樹,將右子樹入棧
			flag[myStack.size()] = 1;
			root = root->rightChild;
			while (root)
			{
				myStack.push(root);
				flag[myStack.size()] = 0;
				root = root->leftChild;
			}
		}
		root = myStack.top();                                  //第二次出棧,可以輸出了
		printf("%d\t", root->keyValue);
		myStack.pop();
	}
	printf("\n");
}



//按層次遍歷
//輔助函式,求樹的最大深度
int getDeep(PNode root) {
	if (!root) {
		return 0;
	}
	int leftDeep = getDeep(root->leftChild) + 1;
	int rightDeep = getDeep(root->rightChild) + 1;
	return leftDeep > rightDeep ? leftDeep : rightDeep;
}

//輸出指定的層,將根節點視為0層
int LevelOrderTra(PNode root,int level) {
	if (!root || level < 0) {
		printf("%s\t", "NULL");
		return 0;
	}
	if (level == 0) {
		printf("%d\t", root->keyValue);
		return 1;
	}
	return LevelOrderTra(root->leftChild, level - 1) + LevelOrderTra(root->rightChild, level - 1);

}
//從根節點開始打印出所有層
void printByLevel(PNode root, int deep) {
	for (int i = 0; i < deep; i++) {
		LevelOrderTra(root, i);
	}
	printf("\n");
}

//法2,利用佇列,實現安層次遍歷
void printByLevel2(PNode root) {
	if (!root) {
		printf("樹為空!\n");
	}
	queue<PNode> myQueue;
	myQueue.push(root);
	while (!myQueue.empty()) {
		root = myQueue.front();
		myQueue.pop();
		printf("%d\t", root->keyValue);
		if (root->leftChild)myQueue.push(root->leftChild);
		if (root->rightChild) myQueue.push(root->rightChild);
	}
}


/*=====================查詢===================*/
int SearchTree(PNode root, dataType key) {
	if (root->keyValue == key) {
		return 1;
	}
	else if (key > root->keyValue && root->rightChild) {
		return SearchTree(root->rightChild, key);
	}
	else if(key < root->keyValue && root->leftChild) {
		return SearchTree(root->leftChild, key);
	}
	else {
		return 0;
	}
}

/*=======================刪除==================*/
bool delNode(PNode &root, dataType key,bool &shorter) {
	if (root == NULL) {
		return false;
	}
	else if (key == root->keyValue) {
		PNode tmp = NULL;
		if (root->leftChild == NULL) {
			tmp = root;
			root = root->rightChild;
			delete tmp;
			shorter = true;
		}
		else if (root->rightChild == NULL) {
			tmp = root;
			root = root->leftChild;
			delete tmp;
			shorter = true;
		}
		else {                                         
			tmp = root->leftChild;                              
			while (tmp->rightChild) {
				tmp = tmp->rightChild;
			}
			root->keyValue = tmp->keyValue;
			delNode(root->leftChild, tmp->keyValue, shorter);
		}
	}
	else if (key < root->keyValue) {
		if (!delNode(root->leftChild, key, shorter)) {
			return false;
		}
		if (shorter) {
			switch (root->BalanceFactor)
			{
			case LH: 
				root->BalanceFactor = EH;
				shorter = true;
				break;
			case RH:
				rightBalance(&root);
				if (root->rightChild->BalanceFactor == EH) {
					shorter = false;
				}
				else {
					shorter = true;
				}
				break;
			case EH:
				root->BalanceFactor = RH;
				shorter = false;
				break;
			}
		}
	}
	else {
		if (!delNode(root->rightChild, key, shorter)) {
			return false;
		}
		if (shorter) {
			switch (root->BalanceFactor)
			{
			case LH:
				leftBalance(&root);
				if (root->leftChild->BalanceFactor == EH) {
					shorter = false;
				}
				else {
					shorter = true;
				}
				break;
			case EH:
				root->BalanceFactor = LH;
				shorter = false;
				break;
			case RH:
				root->BalanceFactor = EH;
				shorter = true;
				break;
			}
		}
	}
	return true;
}

//void delNode2(PNode &root, dataType key) {
//	if (!root) {
//		printf("樹為空!\n");
//		return;
//	}
//	else if (!SearchTree(root, key)) {
//		printf("樹中不存在值為%d的節點\n", key);
//	}else{
//		PNode current = root;
//		while (current->keyValue != key) {
//			if (key < current->keyValue) current = current->leftChild;
//			else current = current->rightChild;
//		}
//		if (current->leftChild && current->rightChild) {
//			PNode minNode = current->rightChild;
//			while (minNode) {
//				minNode = minNode->leftChild;
//			}
//			current->keyValue = minNode->keyValue;
//			PNode tmp = minNode;
//			minNode = minNode->rightChild;
//			delete tmp;
//		}
//		else if (current->leftChild || current->rightChild) {
//			PNode tmp=current;
//			current = current->leftChild ? current->leftChild : current->rightChild;
//			delete tmp;
//		}
//		else {
//			PNode tmp=current;
//			current =NULL;
//			delete tmp;
//		}
//    }
//}



int main()
{
	int i, dataArr[] = { 1,23,45,34,98,9,4,35,23,36,37,90,85,80 };
	PNode treeRoot = NULL;
	bool heigher;
	for (i = 0; i < 14; i++) {
		InsertKeyValue(&treeRoot, dataArr[i],&heigher);
		/*printfTree(treeRoot);
		printf("\n\n");*/
	}
	
	/*printf("中序遍歷是:");
	InorderTra(treeRoot);
	printf("\n");
	InorderTra2(treeRoot);*/
	/*printf("前序遍歷是:");
	PreOrderTra(treeRoot);
	printf("\n");
	PreOrderTra2(treeRoot);*/
	/*printf("後序遍歷是:");
	PostOrderTra(treeRoot);
	printf("\n");
	PostOrderTra2(treeRoot);*/
	/*printf("deep:%d\n", getDeep(treeRoot));*/
	printf("層次遍歷是:");
	printByLevel(treeRoot, getDeep(treeRoot));
	printf("\n");
	/*printByLevel2(treeRoot);*/
	//測試查詢
	/*while (true)
	{
		printf("請輸入要查詢的值:");
		int key;
		scanf("%d", &key);
		printf("\n查詢結果:%d\n", SearchTree(treeRoot, key));
	}*/
	//測試刪除
	while (true)
	{
		printf("請輸入要刪除的值:");
		int key;
		scanf("%d", &key);
		bool shoter = false;
		delNode(treeRoot, key,shoter);
		/*delNode2(treeRoot, key);*/
		printByLevel(treeRoot,4);
	}
    return 0;
}