iOS 二維碼掃描(你想要的都在這裡了)
阿新 • • 發佈:2019-01-05
#pragma mark - imageToTransparent
void ProviderReleaseData (void *info, const void *data, size_t size){
free((void*)data);
}
+ (UIImage*)imageBlackToTransparent:(UIImage*)image withRed:(CGFloat)red andGreen:(CGFloat)green andBlue:(CGFloat)blue{
const int imageWidth = image.size.width;
const int imageHeight = image.size .height;
size_t bytesPerRow = imageWidth * 4;
uint32_t* rgbImageBuf = (uint32_t*)malloc(bytesPerRow * imageHeight);
// create context
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(rgbImageBuf, imageWidth, imageHeight, 8, bytesPerRow, colorSpace,
kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipLast);
CGContextDrawImage(context, CGRectMake(0, 0, imageWidth, imageHeight), image.CGImage);
// traverse pixe
int pixelNum = imageWidth * imageHeight;
uint32_t* pCurPtr = rgbImageBuf;
for (int i = 0; i < pixelNum; i++, pCurPtr++){
if ((*pCurPtr & 0xFFFFFF00) < 0x99999900){
// change color
uint8_t* ptr = (uint8_t*)pCurPtr;
ptr[3] = red; //0~255
ptr[2] = green;
ptr[1] = blue;
}else{
uint8_t* ptr = (uint8_t*)pCurPtr;
ptr[0] = 0;
}
}
// context to image
CGDataProviderRef dataProvider = CGDataProviderCreateWithData(NULL, rgbImageBuf, bytesPerRow * imageHeight, ProviderReleaseData);
CGImageRef imageRef = CGImageCreate(imageWidth, imageHeight, 8, 32, bytesPerRow, colorSpace,
kCGImageAlphaLast | kCGBitmapByteOrder32Little, dataProvider,
NULL, true, kCGRenderingIntentDefault);
CGDataProviderRelease(dataProvider);
UIImage* resultUIImage = [UIImage imageWithCGImage:imageRef];
// release
CGImageRelease(imageRef);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
return resultUIImage;
}