1. 程式人生 > >棧的操作(建立,入棧,出棧,清空,遍歷等等)

棧的操作(建立,入棧,出棧,清空,遍歷等等)

#include<stdio.h>
#include<malloc.h>
#include<stdlib.h>


typedef struct Node
{
int data;
struct Node *pNext;
}NODE,*PNODE;


typedef struct Stack
{
PNODE pTop;
PNODE pBottom;
}STACK,*PSTACK;


void init(PSTACK pS);
void push (PSTACK pS,int val);
void traverse(PSTACK pS);
bool pop(PSTACK pS,int * pVal);
bool empty(PSTACK pS);
void clear(PSTACK pS);


int main()
{
    STACK S;
int val;




init(&S);//造出一個空棧
for(int i=0;i<=15;i++)
{
      push(&S,i);
}
/*
push(&S,1);//壓棧
push(&S,3);
push(&S,4);
push(&S,5);
push(&S,13);
push(&S,11);
*/
    traverse(&S);//遍歷輸出
//出棧
//pop(&S,&val);
if(pop(&S,&val))
{
printf("出棧成功,出棧的元素是%d\n",val);
}
else
{
     printf("出棧成功");
}
     traverse(&S);//遍歷輸出



//traverse(&S);//遍歷輸出


    clear(&S);//清空


    if(empty(&S))
{
printf("棧為空\n ");
}
else
{
          printf("棧為非空\n");
}


return 0;
}


void init(PSTACK pS)
{
pS->pTop=(PNODE)malloc(sizeof(NODE));
if(NULL==pS->pTop)
{
printf("動態記憶體分配失敗");
exit(-1);
}
else
{
pS->pBottom = pS->pTop;
pS->pTop->pNext = NULL;
}


}


void push (PSTACK pS,int val)
{
PNODE pNew=(PNODE)malloc(sizeof(NODE));


pNew->data=val;
pNew->pNext=pS->pTop;
pS->pTop=pNew;
return;
}
void traverse(PSTACK pS)
{
PNODE p=pS->pTop;


while(p!=pS->pBottom)
{
printf("%d  ",p->data);
p=p->pNext;
}
printf("\n");
}


bool empty(PSTACK pS)
{
if(pS->pTop==pS->pBottom)
{
return true;
}
else
{
return false;
}
}
bool pop(PSTACK pS,int * pVal)
{
if(empty(pS))//pS存放的就是棧的地址
{
return true;
}
else
{
        PNODE r = pS->pTop;
* pVal = r->data;
pS->pTop = r->pNext;
free(r);
r = NULL;
return true;
}
}
void clear(PSTACK pS)
{
if(empty(pS))
{
return;
}
else
{
PNODE p=pS->pTop;
PNODE q=NULL;
while(p!=pS->pBottom)
{
q=p->pNext;
free(p);
p=q;
}
pS->pTop=pS->pBottom;
}
}