Unity中計算點到線的距離
阿新 • • 發佈:2018-12-24
private double pointToLine(Vector2 point1, Vector2 point2, Vector2 position)//point1和point2為線的兩個端點 { double space = 0; double a, b, c; a = Vector2.Distance(point1,point2);// 線段的長度 b = Vector2.Distance(point1, position);// position到點point1的距離 c = Vector2.Distance(point2, position);// position到point2點的距離 if (c <= 0.000001 || b <= 0.000001) { space = 0; return space; } if (a <= 0.000001) { space = b; return space; } if (c * c >= a * a + b * b) { space = b; return space; } if (b * b >= a * a + c * c) { space = c; return space; } double p = (a + b + c) / 2;// 半周長 double s = Math.Sqrt(p * (p - a) * (p - b) * (p - c));// 海倫公式求面積 space = 2 * s / a;// 返回點到線的距離(利用三角形面積公式求高) return space; }