unity接科大訊飛語音識別Windows平臺(補充前面的文章,添加了錄音功能)
阿新 • • 發佈:2018-12-17
其他操作就不在一一贅述了,直說一下新增的負責錄音的那段程式碼
1、首先利用Microphone類開始錄製和結束錄製音訊
2、利用AudioSource類播放錄製的音訊
3、然後用自己寫的方法Float2Byte將錄製的音訊轉成byte資料,供訊飛語音識別方法呼叫
詳細程式碼如下:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; public class SoundRecording : MonoBehaviour { public static Text t; GameObject obj; //中文:zh_cn 英文:en_us private string audio_path = null; private const string app_id = "appid = 5ac9f8d1"; private const string session_begin_params = "sub = iat, domain = iat, language = zh_cn, accent = mandarin, sample_rate = 16000, result_type = plain, result_encoding = utf-8"; public AudioSource audio;//儲存錄製的音訊 private int frequency = 16000;//取樣率 void Start() { obj= GameObject.FindGameObjectWithTag("Text"); t = obj.GetComponent<Text>(); } //開始錄音、播放音訊 public void StartRecorde() { audio.Stop();//停止上一個音訊的播放 audio.clip = Microphone.Start(null, false, 5, frequency);//開始錄製音訊,3秒 // Microphone.GetPosition(null);//得到當前所處的錄音樣本的位置 while (Microphone.GetPosition(null) <= 0) { Debug.Log("null"); }//防止音訊播放出錯 } //停止錄音、停止播放音訊 public void StopRecorde() { if (Microphone.IsRecording(null)) { Microphone.End(null); }//如果麥克沒有在錄製音訊 Debug.Log("開始播放音訊"); audio.Play(); // audio.Stop();//停止播放音訊 Debug.Log("停止錄音"); byte[] AudioData= Float2Byte(); //呼叫語音識別函式 Debug.Log("開始語音識別"); Inter_Audio_word.init_audio(app_id, session_begin_params,AudioData); } //將clip中的float音訊資料儲存到byte陣列中 public byte[] Float2Byte() { if (audio.clip == null) { Debug.Log("clip is null!"); return null; } float[] samples = new float[audio.clip.samples]; audio.clip.GetData(samples, 0); short[] intData = new short[samples.Length]; //converting in 2 float[] steps to Int16[], //then Int16[] to Byte[] byte[] bytesData = new byte[samples.Length * 2]; //bytesData array is twice the size of //dataSource array because a float converted in Int16 is 2 bytes. int rescaleFactor = 32767; //to convert float to Int16 for (int i = 0; i < samples.Length; i++) { intData[i] = (short)(samples[i] * rescaleFactor); byte[] byteArr = new byte[2]; byteArr = BitConverter.GetBytes(intData[i]); byteArr.CopyTo(bytesData, i * 2); } return bytesData; } }
案列demo: