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Android非同步訊息處理機制:Looper、Handler、Message

1 簡介

Handler,Looper,Message這三者都與Android非同步訊息處理執行緒相關,

Looper:負責建立一個MessageQueue,然後進入一個無限迴圈體不斷從該MessageQueue中讀取訊息;

Handler:訊息建立者,一個或者多個

2 原始碼解析

 2.1 Looper

        Looper主要方法就是:prepare()loop()兩個方法:

  • prepare()方法
public static void prepare() {
        prepare(true);
    }
    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

 sThreadLocal是一個ThreadLocal物件,可以在一個執行緒中儲存變數,通過上述程式碼知道,一個Looper例項被放入了ThreadLocal,並且判斷sThreadLocal是否為null,否則丟擲異常,說明Looper.prepare()方法不能被呼叫兩次,同時也保證了一個執行緒中只有一個Looper例項。

下面看Looper的構造方法

private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

在訊息佇列中,建立MessageQueue(訊息佇列)

  • loop()方法
 public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;
        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }
            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            try {
                msg.target.dispatchMessage(msg);
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }
            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }
            msg.recycleUnchecked();
        }
    }
public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

如何me == null,則直接丟擲異常,也就是說looper方法必須在prepare方法之後執行

第14行,取出一條訊息,如果沒有訊息則阻塞

第32行,msg.target.dispatchMessage(msg); 把訊息交給msg的target的dispatchMessage方法處理,Msg的target是什麼?其實就是Handler物件 

第54行,釋放訊息佔用的資源

Looper主要作用

1.與當前執行緒繫結,保證一個執行緒只有一個Looper例項,同時一個Looper例項只有一個MessageQueue;

2.loop()方法,不斷從MessageQueue中去取訊息,交給訊息target屬性的dispatchMessage去處理;

2.2 Handler

    首先看Handler構造方法,看其如何與MessageQueue聯絡的,他在子執行緒中傳送的訊息(一般傳送訊息都在非UI執行緒),如何傳送到MessageQueue中去的。

public Handler(boolean async) {
        this(null, async);
    }
   public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }
        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

第15行:通過Looper.myLooper()獲取當前執行緒儲存的Looper例項;

第20行:通過Looper例項中儲存的MessageQueue(訊息佇列),這樣就保證了handler的例項與我們Looper例項中MessageQueue關聯上。

sendMessage方法

public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }

sendEmptyMessageDelayed方法

 public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageDelayed(msg, delayMillis);
    }
public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

多次跳轉之後到sendMessageAtTime方法,此方法中呼叫了enqueueMessage方法

 private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

enqueueMessage中首先為msg.target賦值this,[Looper的loop方法取出每個msg,然後交給msg.target.dispatchMessage(msg)去處理訊息],也就是爸當前的handler作為msg的target屬性。最終呼叫queue.enqueueMessage的方法,說明handler發出的訊息,最終儲存到訊息佇列中去了。

過程:Looper呼叫prepare()和loop()方法,在當前執行的執行緒中儲存一個Looper例項,這個例項儲存一個MessageQueue物件,然後當前執行緒進入一個無限迴圈中去,不斷從MessageQueue中讀取Handler發來的訊息,然後在回撥建立這個訊息的handler中的dispatchMessage方法

public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

第10行:呼叫handleMessage(msg),這個方法空實現:

/**
     * Subclasses must implement this to receive messages.
     */
    public void handleMessage(Message msg) {
    }

可以看到這是一個空方法,因為訊息的最終回撥是由我們控制的,我們在建立handler的時候都是複寫handleMessage方法,然後根據msg.what進行訊息處理。

總結:

1.首先Looper.prepare()在本執行緒中儲存一個Looper例項,然後該例項中儲存一個MessageQueue物件;因為Looper.prepare(0在一個執行緒中只能呼叫一次,所以MessageQueue在一個執行緒中只會存在一個;

2.Looper.loop()會讓當前執行緒進入一個無限迴圈,不斷從MessageQueue的例項中讀取訊息,然後回撥msg.target.dispatchMessage(msg)方法;

3.Handler的構造方法,會首先得到當前執行緒中儲存的Looper例項,進而與Looper例項中的MessageQueue相關聯;

4.Handler的sendMessage方法,會給msg的target賦值為handler自身,然後加入MessageQueue;

5.在構造Handler例項時,我們會重寫handleMessage方法,也就是msg.target.dispatchMessage(msg)最終呼叫的方法.

2.3 Handler post

public final boolean post(Runnable r)
    {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }
private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
    }

可以看到在getPostMessage中,得到了一個Message物件,然後將我們建立的Runnable物件作為callback屬性,賦值給message

 public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
 public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

最終和handler.sendMessage一樣,呼叫了sendMessageAtTime,然後呼叫了enqueueMessage方法,給msg.target賦值為handler,最終加入MessageQueue.