pygame 繪製移動矩形,並碰到邊界時改變顏色
阿新 • • 發佈:2018-12-11
import pygame,sys; from pygame.locals import * pygame.init() screen = pygame.display.set_mode((700,600)) pygame.display.set_caption("Drawing Rectangles") pos_x = 300 pos_y = 250 vel_x = 6 vel_y = 3 a = int(10) b = int(20) c = int(10) while True: for event in pygame.event.get(): if event.type in (QUIT,KEYDOWN): sys.exit() screen.fill((0,0,200)) pos_x+=vel_x pos_y+=vel_y if pos_x > 600 or pos_x < 0: vel_x = -vel_x if a <= 205 and a >= 50: a = a + 50 elif a > 205: a = a - 5 elif a < 5: a = a + 50 if b <= 205 and b >= 50: b = b + 50 elif b > 205: b = b - 50 elif b < 50: b = b + 50 if c <= 205 and c >= 50: c = c + 5 elif c > 205: c = c - 50 elif c < 50: c = c + 20 print(a) print(b) print(c) if pos_y > 500 or pos_y < 0: vel_y = -vel_y if a <= 205 and a >= 50: a = a + 22 elif a > 205: a = a - 32 elif a < 50: a = a + 21 if b <= 205 and b >= 50: b = b + 23 elif b > 205: b = b - 21 elif b < 50: b = b + 21 if c <= 205 and c >= 50: c = c + 23 elif c > 205: c = c - 32 elif c < 50: c = c + 43 print(a) print(b) print(c) color = a,b,c width = 0 pos = pos_x,pos_y,100,100 pygame.draw.rect(screen,color,pos,width) pygame.display.update()