1. 程式人生 > >FFmpeg把MP4檔案解碼為YUV,然後通過SDL播放

FFmpeg把MP4檔案解碼為YUV,然後通過SDL播放

#include <iostream>
extern "C"
{
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <SDL.h>
};
using namespace std;
//Refresh Event
#define SFM_REFRESH_EVENT  (SDL_USEREVENT + 1)
#define SFM_BREAK_EVENT  (SDL_USEREVENT + 2)
int thread_exit = 0; int thread_pause = 0; int sfp_refresh_thread(void *opaque) { thread_exit = 0; thread_pause = 0; while (!thread_exit) { if (!thread_pause) { SDL_Event event; event.type = SFM_REFRESH_EVENT; SDL_PushEvent(&event); } SDL_Delay(10
); } thread_exit = 0; thread_pause = 0; //Break SDL_Event event; event.type = SFM_BREAK_EVENT; SDL_PushEvent(&event); return 0; } int main(int argc, char* argv[]) { AVFormatContext *pFormatCtx; int i, videoindex; AVCodecContext *pCodecCtx; AVCodec *pCodec; AVFrame *pFrame, *pFrameYUV; uint8_t *out_buffer; AVPacket *packet; int
ret, got_picture; //------------SDL---------------- int screen_w, screen_h; SDL_Window *screen; SDL_Renderer* sdlRenderer; SDL_Texture* sdlTexture; SDL_Rect sdlRect; SDL_Thread *video_tid; SDL_Event event; struct SwsContext *img_convert_ctx; char filepath[] = "test.mp4"; av_register_all(); avformat_network_init(); pFormatCtx = avformat_alloc_context(); if (avformat_open_input(&pFormatCtx, filepath, NULL, NULL) != 0) { printf("Couldn't open input stream.\n"); return -1; } if (avformat_find_stream_info(pFormatCtx, NULL) < 0) { printf("Couldn't find stream information.\n"); return -1; } videoindex = -1; for (i = 0; i < pFormatCtx->nb_streams; i++) { if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO) { videoindex = i; break; } } if (videoindex == -1) { printf("Didn't find a video stream.\n"); return -1; } pCodecCtx = pFormatCtx->streams[videoindex]->codec; pCodec = avcodec_find_decoder(pCodecCtx->codec_id); if (pCodec == NULL) { printf("Codec not found.\n"); return -1; } if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0) { printf("Could not open codec.\n"); return -1; } pFrame = av_frame_alloc(); pFrameYUV = av_frame_alloc(); out_buffer = (uint8_t *)av_malloc(avpicture_get_size(AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height)); avpicture_fill((AVPicture *)pFrameYUV, out_buffer, AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height); //Output Info----------------------------- printf("---------------- File Information ---------------\n"); av_dump_format(pFormatCtx, 0, filepath, 0); printf("-------------------------------------------------\n"); img_convert_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height, pCodecCtx->pix_fmt, pCodecCtx->width, pCodecCtx->height, AV_PIX_FMT_YUV420P, SWS_BICUBIC, NULL, NULL, NULL); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) { printf("Could not initialize SDL - %s\n", SDL_GetError()); return -1; } //SDL 2.0 Support for multiple windows screen_w = pCodecCtx->width; screen_h = pCodecCtx->height; screen = SDL_CreateWindow("WS ffmpeg player", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 720, SDL_WINDOW_OPENGL); if (!screen) { printf("SDL: could not create window - exiting:%s\n", SDL_GetError()); return -1; } sdlRenderer = SDL_CreateRenderer(screen, -1, 0); //IYUV: Y + U + V (3 planes) //YV12: Y + V + U (3 planes) sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, pCodecCtx->width, pCodecCtx->height); sdlRect.x = 0; sdlRect.y = 0; sdlRect.w = screen_w; sdlRect.h = screen_h; packet = (AVPacket *)av_malloc(sizeof(AVPacket)); video_tid = SDL_CreateThread(sfp_refresh_thread, NULL, NULL); //------------SDL End------------ //Event Loop for (;;) { //Wait SDL_WaitEvent(&event); if (event.type == SFM_REFRESH_EVENT) { //------------------------------ if (av_read_frame(pFormatCtx, packet) >= 0) { if (packet->stream_index == videoindex) { ret = avcodec_decode_video2(pCodecCtx, pFrame, &got_picture, packet); if (ret < 0) { printf("Decode Error.\n"); return -1; } if (got_picture) { sws_scale(img_convert_ctx, (const uint8_t* const*)pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameYUV->data, pFrameYUV->linesize); //SDL--------------------------- SDL_UpdateTexture(sdlTexture, NULL, pFrameYUV->data[0], pFrameYUV->linesize[0]); SDL_RenderClear(sdlRenderer); //SDL_RenderCopy( sdlRenderer, sdlTexture, &sdlRect, &sdlRect ); SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL); SDL_RenderPresent(sdlRenderer); //SDL End----------------------- } } av_free_packet(packet); } else { //Exit Thread thread_exit = 1; } } else if (event.type == SDL_KEYDOWN) { //Pause if (event.key.keysym.sym == SDLK_SPACE) thread_pause = !thread_pause; } else if (event.type == SDL_QUIT) { thread_exit = 1; } else if (event.type == SFM_BREAK_EVENT) { break; } } sws_freeContext(img_convert_ctx); SDL_Quit(); //-------------- av_frame_free(&pFrameYUV); av_frame_free(&pFrame); avcodec_close(pCodecCtx); avformat_close_input(&pFormatCtx); return getchar(); }