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原生js+canvas實現貪吃蛇效果

本文例項為大家分享了canvas實現貪吃蛇效果的具體程式碼,供大家參考,具體內容如下

效果展示:

原生js+canvas實現貪吃蛇效果

原始碼展示:

頁面佈局展示:worm.html

<!DOCTYPE html>
<html>
 <head>
 <meta charset="utf-8">
 <title>貪吃蛇</title>
 <style type="text/css">
 canvas{
 border: 1px solid black;
 }
 div{
 width: 50px; height: 50px; 
 border: 1px solid black; cursor: pointer;
 text-align: center; line-height: 50px;
 }
 </style>
 <script type="text/javascript" src="Node.js" ></script>
 <script type="text/javascript" src="Worm.js" ></script>
 <script src="Stage.js" type="text/javascript" charset="utf-8"></script>
 <script type="text/javascript">
 function load () {
 //建立一個舞臺 呼叫print方法列印
 stage=new Stage();
 //獲取ctx 
 var mCanvas=document.getElementById("mCanvas");
 ctx=mCanvas.getContext('2d');
 stage.print(ctx);
 startPrint();
 }
 
 function changeDir(dir){
 DIR=dir;
 }
 var task;
 var stage;
 var ctx;
 function startPrint () {
 task=window.setInterval(function () {
  stage.worm.step();
  stage.print(ctx);
 },SPEED);
 }
 function endPrint () {
 window.clearInterval(task);
 }
 
 </script>
 </head>
 <body onload="load()">
 <canvas id="mCanvas" width="500" height="500">
 </canvas>
 
 <table>
 <tr>
 <td></td>
 <td>
  <div onclick="changeDir(UP)">UP</div>
 </td>
 <td></td>
 </tr>
 <tr>
 <td>
  <div onclick="changeDir(LEFT)">LEFT</div>
 </td>
 <td></td>
 <td>
  <div onclick="changeDir(RIGHT)">RIGHT</div>
 </td>
 </tr>
 <tr>
 <td></td>
 <td>
  <div onclick="changeDir(DOWN)">DOWN</div>
 </td>
 <td></td>
 </tr>
 </table>
 
 </body>
</html>

節點類的js :Node.js

/* 節點類 */
function Node (x,y) {
 this.x=x;
 this.y=y;
 this.equals=function (i,j) {
 return this.x==i && this.y==j;
 };
 
}

舞臺類js:Stage.js

/** 舞臺類 */
function Stage () {
 this.width=50;
 this.height=50;
 this.worm=new Worm();
 
 /* 在canvas中繪製舞臺的內容 */
 this.print=function (ctx) {
 for(i=0; i<this.width; i++){
 for(j=0; j<this.height; j++){
 //如果當前節點是蛇身子的一部分 
 //那麼換一種顏色繪製
 if(this.worm.contains(i,j)){
  ctx.fillStyle="#ab55ff";
  ctx.fillRect(i*10,j*10,10,10);
 }else if(this.worm.food.equals(i,j)){
  ctx.fillStyle="#000000";
  ctx.fillRect(i*10,10);
 }else{
  ctx.fillStyle="#dddddd";
  ctx.fillRect(i*10,10);
 }
 }
 }
 //在舞臺的左上角繪製分數
 ctx.font="30px Arial";
 ctx.fillStyle="#880000";
 ctx.fillText("score:"+SCORE,40);
 };
}

蛇類js:Worm.js

/** 蛇類 */
var UP=0;
var DOWN=1;
var LEFT=2;
var RIGHT=3;
 
var DIR=UP;
 
var SCORE=0;
var SPEED=300;
//蛇類初始化的形狀
function Worm () {
 this.nodes=[];
 this.nodes[this.nodes.length]=new Node(20,10);
 this.nodes[this.nodes.length]=new Node(20,11);
 this.nodes[this.nodes.length]=new Node(20,12);
 this.nodes[this.nodes.length]=new Node(20,13);
 this.nodes[this.nodes.length]=new Node(20,14);
 this.nodes[this.nodes.length]=new Node(20,15);
 this.nodes[this.nodes.length]=new Node(21,15);
 this.nodes[this.nodes.length]=new Node(22,15);
 this.nodes[this.nodes.length]=new Node(23,15);
 this.nodes[this.nodes.length]=new Node(24,16);
 this.nodes[this.nodes.length]=new Node(24,17);
 this.nodes[this.nodes.length]=new Node(24,18);
 this.nodes[this.nodes.length]=new Node(24,19);
 
 /* 蛇會走一步 */
 this.step=function () {
 //計算出頭結點 把頭節點新增到nodes陣列中
 var oldHead=this.nodes[0];
 var newHead;
 switch (DIR){
 case UP:
 if(oldHead.y-1<0){
  newHead=new Node(oldHead.x,49);
 }else{
  newHead=new Node(oldHead.x,oldHead.y-1);
 }
 break;
 case DOWN:
 if(oldHead.y+1>49){
  newHead=new Node(oldHead.x,0);
 }else{
  newHead=new Node(oldHead.x,oldHead.y+1);
 }
 break;
 case LEFT:
 if(oldHead.x-1<0){
  newHead=new Node(49,oldHead.y);
 }else{
  newHead=new Node(oldHead.x-1,oldHead.y);
 }
 break;
 case RIGHT:
 if(oldHead.x+1>49){
  newHead=new Node(0,oldHead.y);
 }else{
  newHead=new Node(oldHead.x+1,oldHead.y);
 }
 break;
 }
 this.nodes.unshift(newHead);
 
 if(!this.food.equals(newHead.x,newHead.y)){
 //把尾節點刪掉 (在沒有吃到食物的時候)
 this.nodes.pop();
 }else{
 //吃到了食物 重新生成食物
 this.food=this.randomFood();
 SCORE+=10;
 SPEED-=50;
 endPrint();
 startPrint();
 }
 };
 
 /* 判斷i,j節點是否是當前蛇身子的一部分 */
 this.contains=function (i,j) {
 for(k=0; k<this.nodes.length; k++){
 var node=this.nodes[k];
 if(node.x==i && node.y==j){
 return true;
 }
 }
 return false;
 };
 
 //宣告生成食物的方法
 this.randomFood=function () {
 var x;
 var y;
 do{
 x=Math.floor(Math.random()*50);
 y=Math.floor(Math.random()*50);
 }while(this.contains(x,y));
 return new Node(x,y);
 };
 
 //宣告食物
 this.food=this.randomFood();
 
}

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。