1. 程式人生 > 其它 >用在ESP8266/ESP32上執行的基於SSD1306和SH1106的128x64、128x32、64x48畫素OLED顯示器的驅動程式

用在ESP8266/ESP32上執行的基於SSD1306和SH1106的128x64、128x32、64x48畫素OLED顯示器的驅動程式

技術標籤:esp8266OLED顯示SH1106SSD1306OLED顯示驅動

用在ESP8266/ESP32上執行的基於SSD1306和SH1106的128x64、128x32、64x48畫素OLED顯示器的驅動程式

Features

在給定座標繪製畫素
從給定座標到給定座標畫直線
用給定的尺寸繪製或填充矩形
在給定座標繪製文字:
定義對齊方式:左對齊、右對齊和居中對齊
設定要使用的字型(請參閱下面的字型部分)
將文字寬度限制為畫素量。在達到此寬度之前,如果可能,渲染器會將文字換行
在自動側滾式旋轉木馬中顯示內容
定義過渡週期
定義一個幀的顯示時間
在回撥方法中繪製不同的幀
每幀將自動顯示一個指示器。啟用幀將從非活動狀態顯示一次

Fonts

字型是以一種專有但開放的格式定義的。您可以通過從該web應用程式的開放原始碼字型列表中選擇來建立新的字型檔案:[http://oleddisplay.squix.ch](http://oleddisplay.squix.ch)選擇字體系列、樣式和大小,檢查預覽影象,如果您喜歡所看到的內容,請單擊“建立”按鈕。這將在文字區域表單中建立字型陣列,您可以在其中複製並貼上到新的或現有的標頭檔案中。

Hardware Abstraction

I2C帶Wire.h

#include <Wire.h>  
#include "SSD1306Wire.h"

// for 128x64 displays:
SSD1306Wire display(0x3c, SDA, SCL); // ADDRESS, SDA, SCL // for 128x32 displays: // SSD1306Wire display(0x3c, SDA, SCL, GEOMETRY_128_32); // ADDRESS, SDA, SCL, GEOMETRY_128_32 (or 128_64) // for using 2nd Hardware I2C (if available) // SSD1306Wire(0x3c, SDA, SCL, GEOMETRY_128_64, I2C_TWO); //default value is I2C_ONE if not mentioned
// By default SD1306Wire set I2C frequency to 700000, you can use set either another frequency or skip setting the frequency by providing -1 value // SSD1306Wire(0x3c, SDA, SCL, GEOMETRY_128_64, I2C_ONE, 400000); //set I2C frequency to 400kHz // SSD1306Wire(0x3c, SDA, SCL, GEOMETRY_128_64, I2C_ONE, -1); //skip setting the I2C bus frequency

對於SH1106:

#include <Wire.h>  
#include "SH1106Wire.h"

SH1106Wire display(0x3c, SDA, SCL);  // ADDRESS, SDA, SCL
// By default SH1106Wire set I2C frequency to 700000, you can use set either another frequency or skip setting the frequency by providing -1 value
// SH1106Wire(0x3c, SDA, SCL, GEOMETRY_128_64, I2C_ONE, 400000); //set I2C frequency to 400kHz
// SH1106Wire(0x3c, SDA, SCL, GEOMETRY_128_64, I2C_ONE, -1); //skip setting the I2C bus frequency

對於SPI

#include <SPI.h>
#include "SSD1306Spi.h"
SSD1306Spi display(D0, D2, D8);  // RES, DC, CS

對於SH1106

include <SPI.h>
#include "SH1106Spi.h"
SH1106Spi display(D0, D2);  // RES, DC

API
Display Control

/ Initialize the display
void init();

// Free the memory used by the display
void end();

// Cycle through the initialization
void resetDisplay(void);

// Connect again to the display through I2C
void reconnect(void);

// Turn the display on
void displayOn(void);

// Turn the display offs
void displayOff(void);

// Clear the local pixel buffer
void clear(void);

// Write the buffer to the display memory
void display(void);

// Inverted display mode
void invertDisplay(void);

// Normal display mode
void normalDisplay(void);

// Set display contrast
// really low brightness & contrast: contrast = 10, precharge = 5, comdetect = 0
// normal brightness & contrast:  contrast = 100
void setContrast(uint8_t contrast, uint8_t precharge = 241, uint8_t comdetect = 64);

// Convenience method to access
void setBrightness(uint8_t);

// Turn the display upside down
void flipScreenVertically();

// Draw the screen mirrored
void mirrorScreen();

Pixel drawing

/* Drawing functions */
// Sets the color of all pixel operations
// color : BLACK, WHITE, INVERSE
void setColor(OLEDDISPLAY_COLOR color);

// Draw a pixel at given position
void setPixel(int16_t x, int16_t y);

// Draw a line from position 0 to position 1
void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1);

// Draw the border of a rectangle at the given location
void drawRect(int16_t x, int16_t y, int16_t width, int16_t height);

// Fill the rectangle
void fillRect(int16_t x, int16_t y, int16_t width, int16_t height);

// Draw the border of a circle
void drawCircle(int16_t x, int16_t y, int16_t radius);

// Fill circle
void fillCircle(int16_t x, int16_t y, int16_t radius);

// Draw a line horizontally
void drawHorizontalLine(int16_t x, int16_t y, int16_t length);

// Draw a lin vertically
void drawVerticalLine(int16_t x, int16_t y, int16_t length);

// Draws a rounded progress bar with the outer dimensions given by width and height. Progress is
// a unsigned byte value between 0 and 100
void drawProgressBar(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint8_t progress);

// Draw a bitmap in the internal image format
void drawFastImage(int16_t x, int16_t y, int16_t width, int16_t height, const uint8_t *image);

// Draw a XBM
void drawXbm(int16_t x, int16_t y, int16_t width, int16_t height, const char* xbm);

Text operations

void drawString(int16_t x, int16_t y, String text);

// Draws a String with a maximum width at the given location.
// If the given String is wider than the specified width
// The text will be wrapped to the next line at a space or dash
void drawStringMaxWidth(int16_t x, int16_t y, int16_t maxLineWidth, String text);

// Returns the width of the const char* with the current
// font settings
uint16_t getStringWidth(const char* text, uint16_t length);

// Convencience method for the const char version
uint16_t getStringWidth(String text);

// Specifies relative to which anchor point
// the text is rendered. Available constants:
// TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER_BOTH
void setTextAlignment(OLEDDISPLAY_TEXT_ALIGNMENT textAlignment);

// Sets the current font. Available default fonts
// ArialMT_Plain_10, ArialMT_Plain_16, ArialMT_Plain_24
// Or create one with the font tool at http://oleddisplay.squix.ch
void setFont(const uint8_t* fontData);

Ui庫(OLEDDisplayUi)
Ui庫用於提供一組稱為FramesOverlays的Ui元素。Frame用於提供資訊預設行為是在定義的時間內顯示Frame,然後移動到下一個時間。該庫還提供了一個Indicator,它將相應地進行更新。另一方面,Overlay是一段資訊(例如時鐘),它總是顯示在同一位置。

/**
* Initialise the display
*/
void init();

/**
* Configure the internal used target FPS
*/
void setTargetFPS(uint8_t fps);

/**
* Enable automatic transition to next frame after the some time can be configured with
* `setTimePerFrame` and `setTimePerTransition`.
*/
void enableAutoTransition();

/**
* Disable automatic transition to next frame.
*/
void disableAutoTransition();

/**
* Set the direction if the automatic transitioning
*/
void setAutoTransitionForwards();
void setAutoTransitionBackwards();

/**
*  Set the approx. time a frame is displayed
*/
void setTimePerFrame(uint16_t time);

/**
* Set the approx. time a transition will take
*/
void setTimePerTransition(uint16_t time);

/**
* Draw the indicator.
* This is the default state for all frames if
* the indicator was hidden on the previous frame
* it will be slided in.
*/
void enableIndicator();

/**
* Don't draw the indicator.
* This will slide out the indicator
* when transitioning to the next frame.
*/
void disableIndicator();

/**
* Enable drawing of all indicators.
*/
void enableAllIndicators();

/**
* Disable drawing of all indicators.
*/
void disableAllIndicators();

/**
* Set the position of the indicator bar.
*/
void setIndicatorPosition(IndicatorPosition pos);

/**
* Set the direction of the indicator bar. Defining the order of frames ASCENDING / DESCENDING
*/
void setIndicatorDirection(IndicatorDirection dir);

/**
* Set the symbol to indicate an active frame in the indicator bar.
*/
void setActiveSymbol(const char* symbol);

/**
* Set the symbol to indicate an inactive frame in the indicator bar.
*/
void setInactiveSymbol(const char* symbol);

/**
* Configure what animation is used to transition from one frame to another
*/
void setFrameAnimation(AnimationDirection dir);

/**
* Add frame drawing functions
*/
void setFrames(FrameCallback* frameFunctions, uint8_t frameCount);

/**
* Add overlays drawing functions that are draw independent of the Frames
*/
void setOverlays(OverlayCallback* overlayFunctions, uint8_t overlayCount);

/**
* Set the function that will draw each step
* in the loading animation
*/
void setLoadingDrawFunction(LoadingDrawFunction loadingDrawFunction);

/**
* Run the loading process
*/
void runLoadingProcess(LoadingStage* stages, uint8_t stagesCount);

// Manuell Controll
void nextFrame();
void previousFrame();

/**
* Switch without transition to frame `frame`.
*/
void switchToFrame(uint8_t frame);

/**
* Transition to frame `frame`, when the `frame` number is bigger than the current
* frame the forward animation will be used, otherwise the backwards animation is used.
*/
void transitionToFrame(uint8_t frame);

// State Info
OLEDDisplayUiState* getUiState();

// This needs to be called in the main loop
// the returned value is the remaining time (in ms)
// you have to draw after drawing to keep the frame budget.
int8_t update();

Example: SSD1306Demo
Frame 1
在這裡插入圖片描述
此框架顯示三件事:

如何繪製xbm影象
如何繪製不被幀轉換移動的靜態文字
活動/非活動幀指示器
Frame 2
在這裡插入圖片描述
目前有一個字型庫包括三種尺寸:Arial 10、16和24。一旦轉換器釋出,你就可以將任何ttf字型轉換成所使用的格式。
Frame 3
DemoFrame3
此框架演示文字對齊方式。框架中的座標顯示了文字相對於哪個位置被渲染。
Frame 4
DemoFrame4
這演示瞭如何使用“定義最大寬度”,在該寬度之後,驅動程式會自動將單詞換行到下一行。如果要顯示較長的文字,這將非常方便。
SPI version
SPIVersion