C#純程式碼實現打字遊戲
阿新 • • 發佈:2020-05-14
本文例項為大家分享了C#實現打字遊戲的具體程式碼,供大家參考,具體內容如下
一、需求分析
1、介面設計 佈局
- 需要哪些內容控制元件
- 容器的概念
- 集合的概念
2、開始遊戲
- 字母的生成 26個字母 ASCII碼值
- 字母的載體 控制元件
- 字母、位置、大小、顏色
- 要求隨機的
- 計時器
3、字母從上往下運動
- TOP變化
- 注意:垃圾回收問題,未消除的字母進行銷燬,釋放資源
- 計時器
4、需要產生對應的從下往上生成字母子彈,打掉字母
- 處理與鍵盤之間的互動,鍵盤相關事件
- 字母需要轉換,ASCII碼值
- 知識點:事件引數:EventArgs e
- 子彈從下往上運動
- 子彈與字母相遇,兩者消失
5、新增動畫效果、音效等
二、程式碼實現
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; //匯入媒體名稱空間 using System.Media; namespace PlaneTest_02 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } //初始化panel Panel game = new Panel(); //初始化pictureBox PictureBox plane = new PictureBox(); //初始化一個播放器 SoundPlayer sound = new SoundPlayer(); //建立爆炸效果圖 ImageList imageList = new ImageList(); //初始化隨機數物件 Random ra = new Random(); //新增timer1,控制字母生成 Timer timer1 = new Timer(); //新增timer2,控制字母、子彈運動 Timer timer2 = new Timer(); //新增timer3,控制爆炸效果圖的播放 Timer timer3 = new Timer(); //設定遊戲開始按鈕 Button beginBtn = new Button(); //實現記錄分數 Label result = new Label(); //記錄分數 int count = 0; //實現記錄失誤 Label list = new Label(); //記錄失誤 int rex = 0; private void Form1_Load(object sender,EventArgs e) { //設定窗體屬性 this.Text = "天天打字母"; this.Size = new Size(1000,700); this.CenterToScreen(); //設定game屬性 game.Size = new Size(800,650); game.BackColor = Color.SkyBlue; game.BorderStyle = BorderStyle.Fixed3D; game.Location = new Point(5,5); this.Controls.Add(game); //設定plane屬性 plane.Image = Image.FromFile("../../images/plane/plane4.png"); plane.SizeMode = PictureBoxSizeMode.AutoSize; plane.Location = new Point(game.Width/2-plane.Width/2,game.Height-plane.Height); plane.Tag = "plane"; game.Controls.Add(plane); //設定timer1屬性,此計時器控制字母生成 timer1.Tick += Timer1_Tick; timer1.Interval = 1000; //設定timer2屬性,此計時器控制字母運動 timer2.Tick += Timer2_Tick; timer2.Interval = 200; //新增鍵盤按下事件 this.KeyPress += Form1_KeyPress; //設定按鈕屬性 beginBtn.Text = "開始遊戲"; beginBtn.Size = new Size(100,30); beginBtn.Location = new Point(game.Width+50,20); this.Controls.Add(beginBtn); //生成按鈕點選事件 beginBtn.Click += BeginBtn_Click; //設定記錄分數label的屬性 result.Size = new Size(50,50); result.BackColor = Color.White; result.Location = new Point(beginBtn.Left+ beginBtn.Width/2-result.Width/2,beginBtn.Top+ beginBtn.Height+10); result.TextAlign = ContentAlignment.MiddleCenter; result.Font = new Font("楷體",22); result.ForeColor = Color.Green; this.Controls.Add(result); //設定記錄失誤label的屬性 list.Size = new Size(50,50); list.BackColor = Color.White; list.Location = new Point(beginBtn.Left + beginBtn.Width / 2 - list.Width / 2,result.Top + result.Height + 10); list.TextAlign = ContentAlignment.MiddleCenter; list.Font = new Font("楷體",22); list.ForeColor = Color.Red; this.Controls.Add(list); } /// <summary> /// 按鈕點選事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void BeginBtn_Click(object sender,EventArgs e) { if (beginBtn.Text == "開始遊戲") { //開啟計時器 timer1.Start(); timer2.Start(); timer3.Start(); beginBtn.Text = "暫停遊戲"; //開啟窗體獲取鍵盤事件的焦點 this.KeyPreview = true; } else { //關閉計時器 timer1.Stop(); timer2.Stop(); timer3.Stop(); beginBtn.Text = "開始遊戲"; //關閉窗體獲取鍵盤事件的焦點 this.KeyPreview = false; } } /// <summary> /// 字母生成 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Timer1_Tick(object sender,EventArgs e) { //初始化label Label zimu = new Label(); zimu.Text = ((char)ra.Next(97,123)).ToString(); zimu.ForeColor = Color.FromArgb(ra.Next(255),ra.Next(255),ra.Next(255)); zimu.Font = new Font("楷體",ra.Next(30,41)); zimu.Location = new Point(ra.Next(game.Width - zimu.Width),0); zimu.AutoSize = true; zimu.TextAlign = ContentAlignment.MiddleCenter; zimu.Tag = "zimu"; game.Controls.Add(zimu); } /// <summary> /// 字母運動 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Timer2_Tick(object sender,EventArgs e) { result.Text = count.ToString(); list.Text = rex.ToString(); //遍歷panel中的控制元件 foreach (Control item in game.Controls) { //判斷控制為label if (item.GetType().Name == "Label") { //判斷其tag為字母的tag if (item.Tag.ToString() == "zimu" || item.Tag.ToString() == "change") { item.Top += 10; //釋放資源 if (item.Top > plane.Top - 40) { rex++; item.Dispose(); } } } //判斷為PictureBox if (item.GetType().Name == "PictureBox") { //判斷其tag為子彈的tag if (item.Tag.ToString() == "zidan") { item.Top -= 40; //判斷字母與子彈相遇 //遍歷panel中的所有控制元件 foreach (Control it in game.Controls) { //判斷控制元件型別 if (it.GetType().Name == "Label") { //判斷tag if (it.Tag.ToString() == "change") { //判斷相遇 if (it.Top + it.Height >= item.Top) { count++; //銷燬 item.Dispose(); it.Dispose(); //新增爆炸音效 //設定路徑 sound.SoundLocation = "../../sound/Bomb.wav"; //播放 sound.Play(); //設定爆炸效果圖大小 imageList.ImageSize = new Size(50,50); //建立爆炸圖片 PictureBox Bomb = new PictureBox(); Bomb.Size = new Size(50,50); Bomb.Tag = 0; Bomb.Location = new Point(it.Left+it.Width/2-Bomb.Width/2,it.Top+it.Height/2-Bomb.Height/2); game.Controls.Add(Bomb); //建立字串表示路徑 string path; for (int i = 0; i < 32; i++) { if (i<10) { path = String.Concat("../../images/Bomb/1000",i.ToString(),".png"); } else { path = String.Concat("../../images/Bomb/100",".png"); } imageList.Images.Add(Image.FromFile(path)); Bomb.Image = imageList.Images[Convert.ToInt32(Bomb.Tag)]; } //設定控制爆炸圖播放效果計時器(timer3)的屬性 timer3.Tick += Timer3_Tick; timer3.Tag = Bomb; timer3.Interval = 30; timer3.Start(); } } } } } } } } /// <summary> /// 控制爆炸圖片 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Timer3_Tick(object sender,EventArgs e) { //通過事件發起者(sender),獲取計時器的tag Timer timerBox = sender as Timer; //通過計時器的tag,找到Bomb的tag PictureBox pictureBox = timerBox.Tag as PictureBox; //pictureBox的image與imageList的images相關聯 pictureBox.Image = imageList.Images[Convert.ToInt32(pictureBox.Tag)]; //給pictureBox的tag+1 pictureBox.Tag = Convert.ToInt32(pictureBox.Tag) + 1; if (Convert.ToInt32(pictureBox.Tag) >= 31) { timerBox.Dispose(); pictureBox.Dispose(); } } /// <summary> /// 鍵盤事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Form1_KeyPress(object sender,KeyPressEventArgs e) { //遍歷panel中的控制元件 foreach (Control item in game.Controls) { //判斷是控制元件 if (item.GetType().Name == "Label") { //判斷其tag是字母 if (item.Tag.ToString() == "zimu") { if (item.Text == e.KeyChar.ToString()) { //改變字母的tag item.Tag = "change"; //改變plane座標 plane.Location = new Point(item.Left + item.Width / 2 - plane.Width / 2,game.Height - plane.Height); //生成子彈 PictureBox zidan = new PictureBox(); zidan.Image = Image.FromFile("../../images/Bullet/Ammo_enemy3.png"); zidan.SizeMode = PictureBoxSizeMode.AutoSize; zidan.Tag = "zidan"; zidan.Location = new Point(item.Left + item.Width / 2 - zidan.Width / 2,game.Height - plane.Height); game.Controls.Add(zidan); //字母與子彈對應,則跳出當前迴圈 return; } } } } } } }
三、執行結果
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。