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JS實現視覺化音訊效果的例項程式碼

效果如圖:

背景圖片可以換成自己喜歡的或者不用,線條的顏色粗細也可以自己調整。

在這裡插入圖片描述

程式碼如下(可直接複製使用):

<html lang="en">
 <head>
 <meta charset="UTF-8">
 <title>視覺化音訊</title>
 <script src="https://code.jquery.com/jquery-3.3.1.min.js"></script>
  <style> body {
 display: block;
 background: url("./8.jpg");
 background-position: center;
 background-repeat: no-repeat;
 background-attachment: fixed;
 background-size:100%;
 }
 </style>
 </head>
 <body>
 <input type="file" style="color:red;" name="" value="" id="musicFile"><input type="button" name="startStop" value="暫停" id="startStop">
 <p id="tip" style="color:red;"></p>
 <canvas id="canvas"></canvas>
  <script>
   window.onload = function () {
   canvas.width = window.innerWidth;
   canvas.height = window.innerHeight;
   var canvasCtx = canvas.getContext("2d");
   
   var AudioContext = window.AudioContext || window.webkitAudioContext || window.mozAudioContext;
   var audioContext = new AudioContext();//例項化
   
   $('#musicFile').change(function(){
  //當選擇歌曲時,判斷當前audioContext的狀態,如果在進行中則關閉音訊環境,
  //釋放audioContext的所有資源,並重新例項化audioContext
  if(audioContext.state == 'running'){
   audioContext.close();
   audioContext = new AudioContext();
  }
    if (this.files.length == 0) return;
    var file = $('#musicFile')[0].files[0];
    var fileReader = new FileReader();
    fileReader.readAsArrayBuffer(file);
    fileReader.onload = function(e) {
    var count = 0;
    $('#tip').text('開始解碼')
    var timer = setInterval(function(){
     count++;
     $('#tip').text('解碼中,已用時'+count+'秒')
    },1000)
    audioContext.decodeAudioData(e.target.result,function(buffer) {
     clearInterval(timer)
     $('#tip').text('解碼成功,用時共計:'+count+'秒')
     var audioBufferSourceNode = audioContext.createBufferSource();
     var analyser = audioContext.createAnalyser();
     analyser.fftSize = 256;
   audioBufferSourceNode.connect(analyser);
   analyser.connect(audioContext.destination);
   audioBufferSourceNode.buffer = buffer;
   audioBufferSourceNode.start();
   var bufferLength = analyser.frequencyBinCount;
   var dataArray = new Uint8Array(bufferLength);

   //播放暫停音訊
   startStop.onclick = function() {
    if(audioContext.state === 'running') {
     audioContext.suspend().then(function() {
     $("#startStop").val('播放');
    });
    } else if(audioContext.state === 'suspended') {
     audioContext.resume().then(function() {
     $("#startStop").val('暫停');
    }); 
    }
   }
   
   var oW = canvas.width;
   var oH = canvas.height;
   var color1 = canvasCtx.createLinearGradient(oW / 2,oH / 2-10,oW / 2,oH / 2 - 150);
   var color2 = canvasCtx.createLinearGradient(oW / 2,oH / 2+10,oH / 2 + 150);
   color1.addColorStop(0,'#1E90FF');
   color1.addColorStop(.25,'#FF7F50');
   color1.addColorStop(.5,'#8A2BE2');
   color1.addColorStop(.75,'#4169E1');
   color1.addColorStop(1,'#00FFFF');
   
   color2.addColorStop(0,'#1E90FF');
   color2.addColorStop(.25,'#FFD700');
   color2.addColorStop(.5,'#8A2BE2');
   color2.addColorStop(.75,'#4169E1');
   color2.addColorStop(1,'#FF0000');
   function draw() {
    drawVisual = requestAnimationFrame(draw);
    var barHeight;
       // 自定義獲取數組裡邊資料的頻步
       canvasCtx.clearRect(0,oW,oH);
       for (var i = 0; i < bufferLength; i++) {
       barHeight = dataArray[i];
       analyser.getByteFrequencyData(dataArray);
       // 繪製向上的線條
    canvasCtx.fillStyle = color1; 
    /* context.fillRect(x,y,width,height)
     * x,y是座標
     * width,height線條的寬高
     */
    canvasCtx.fillRect(oW / 2 + (i * 8),oH / 2,2,-barHeight);
        canvasCtx.fillRect(oW / 2 - (i * 8),-barHeight);
        // 繪製向下的線條
        canvasCtx.fillStyle = color2; 
        canvasCtx.fillRect(oW / 2 + (i * 8),barHeight);
        canvasCtx.fillRect(oW / 2 - (i * 8),barHeight);
       }
   };
   draw();
    })
    }
   })
   }
  </script>
 </body>
</html>

總結

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